Skills
In Archero 2, skills are fundamental abilities that shape your gameplay experience and lasting for the duration of a single run. You acquire these skills throughout various game modes: during standard runs, they are typically offered upon leveling up or through special encounters, while in specific modes like the Arena, skills are automatically assigned to your hero in groups of three per round; they can also be obtained during certain other events.
These abilities are crucial for designing unique and effective builds, allowing you to tailor your strategy to your hero's strengths and weaknesses, and adapt to different enemy types. Their effects are incredibly varied, ranging from offensive enhancements like poisoning enemies with Venom, to tactical advantages such as projectiles that track foes with
Tracking Eye, or even crucial defensive safeguards like gaining an extra life with
Revive.
How is Damage Calculated?[edit | edit source]
Damage (DMG) calculations in Archero 2 operate on a hybrid system that combines both additive and multiplicative mechanics. Your total damage output is determined by grouping certain buffs into categories, adding them together within those categories, and then multiplying the results of each category.
For example, combining a 30% (1.3x) damage increase from Warrior's Soul, which is an Additive ATK buff, with a -20% attack (0.8x) penalty from
Swift Arrow yields
1.3 × 0.8 = 1.04
. This results in an overall 4% increase to your initial damage, demonstrating how various factors interact.
When stacking multiple damage increases that fall into the same category, their respective bonuses are added together. For instance, if you have both a 30% (1.3x) damage increase from Warrior's Soul, and a 15% (1.15x) damage increase from
Power Trio, since they are both "Additive buffs", their Attack Power contributions would be added: a 30% increase and a 15% increase combine for a total of a 45% increase (effectively
(1 + 0.3 + 0.15) = 1.45x
) from that category. This combined sum then acts as a single multiplier against other damage categories. Understanding this categorized system is crucial for optimizing your build and effectively combining various damage modifiers.
For a deeper dive into damage calculation mechanics, consult the Damage Formula page (Credit to Fierywind on Discord) while the cumulative statistics of additional projectiles are addressed in depth on the Extra Arrows page (Credit to Alyssa on Discord).
Skills Providers[edit | edit source]
You can obtain skills by various means, such as from starting a run, leveling up, through the roulette, as well as encountering an Angel, a Devil, and a Valkyrie, each offering a unique pool of skills.
Offers from the Valkyrie[edit | edit source]
The Valkyrie appears on stages ending in 5, every half/full minute in timed chapters or every 15 seconds, from 0:20 to 1:20 mark, in Monster Invasion/Seal. In Sky Tower, she shows up after every cleared room. Her skill pool offers a broad range of Legendary, Epic, and Rare skills, providing offensive, defensive, and utility options for all builds. Expand this section to view them.
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Offers from the Devil[edit | edit source]
The Devil typically appears after you defeat a boss in a chapter without taking damage, or under certain other conditions. True to his nature, his skill pool heavily favors aggressive, high-damage abilities. However, it also includes crucial defensive options, offering Legendary, Epic, and Rare skills. In return he will ask for 15%/23%/30% of your base max HP, not current max, depending on skill's rarity. Expand this section to view them.
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Offers from the Angel[edit | edit source]
The Angel appears on every stage that ends in 9, or every half/full minute in timed chapters. Her skill pool provides healing, defensive buffs, and support skills, aiding in your endurance and recovery with Fine offerings. Expand this section to view them.
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Skills by Rarity[edit | edit source]
You can acquire skills of various rarities, including Legendary, Epic, Rare, and Fine, each offering unique buffs and debuffs for your hero.
Legendary Skills[edit | edit source]
You can find all available Archero 2 Legendary Skills in the following table, including their effects and stats. Expand this section to view them.
Name and Description | Effects and Stats |
---|---|
![]() ATK PWR ↑↑↑↑ |
Gain a significant increase to your attack power, boosting your Attack Power by 1.3x. |
![]() Max HP ↑↑↑, ATK SPD ↑↑↑, ATK PWR ↑↑↑ |
Increases your Max HP by 1.2x, your Attack Speed by 1.20x, and your Attack Power by 1.15x. |
![]() Multishot +1 projectile |
Multishot launches a second volley of main weapon projectiles at the cost of 8 frames added to the attack cycle duration. |
![]() Nearby monsters take damage and become vulnerable |
Upon activation, nearby monsters take 1.35x initial damage and become vulnerable. The field also deals 0.5x initial damage per tick at 0.3-second intervals while targets are inside. |
![]() Charge up to release a powerful penetrating laser |
Upon activation, charge up to release a powerful penetrating laser that deals 0.7x initial damage per hit and strikes 4 times per shot. Your attack speed is reduced by 0.6x. Can be enhanced by Charged Arrow to deal 0.85x damage per hit. Can enhance Energy Rings. |
![]() Max HP ↑↑↑↑ |
Gain a significant increase to your maximum health, boosting your Max HP by 1.4x. |
![]() Gain SHLD that blocks 1 hit per wave |
When activated, you gain a shield that blocks 1 hit per wave. |
![]() Receive a powerful Sprite king |
Receive a powerful Sprite King companion that deals 0.6x initial damage per hit, strikes 4 times per shot, and has tracking. |
![]() Meteors continuously fall, releasing large shockwaves |
Meteors continuously fall, dealing 1.25x initial damage per hit. On initial drop, if the meteor falls further away, it deals less damage. It then explodes, dealing 1x damage to everyone in range a second time. |
![]() Summon a flying sword that fires lasers periodically |
Summon a 1 Strike every 2.5 seconds that fires lasers. Each laser deals 0.5x initial damage and strikes 4 times per shot. All other Strikes turn into lasers as well. |
![]() All rotating orbs form a web |
All your rotating orbs connect to form a web, with each hit dealing 20% initial damage. (Note: Damage scaling for this ability is currently bugged.) |
Epic Skills[edit | edit source]
You can find all available Archero 2 Epic Skills in the following table, including their effects and stats. Expand this section to view them.
Name and Description | Effects and Stats |
---|---|
![]() ATK PWR ↑↑↑ |
Increases your attack power, boosting your Attack Power by 1.25x. |
![]() Max HP ↑↑↑, ATK PWR ↑↑↑, MOV SPD ↓↓, Size ↑↑ |
Gain a massive increase to Max HP and Attack Power, but a decrease in Movement Speed and an increase in size. Boosts Max HP by 1.25x, Attack Power by 1.2x, decreases Movement Speed, and increases Size. |
![]() Your weapon detaches and will automatically attack enemies, ATK PWR ↓↓↓, Attack Speed ↓↓↓ |
Your weapon detaches and will automatically attack enemies. Your own Attack Power is reduced by 0.7x, and your Attack Speed is greatly reduced. |
![]() ATK SPD ↑↑↑↑, MOV SPD ↑↑↑↑ |
Gain a significant increase to your attack speed and movement speed, boosting your Attack Speed by 1.35x and Movement Speed by 1.35x. |
![]() Projectiles can track enemies (Best with Staff) |
Your projectiles gain the ability to track enemies, dealing 0.9x initial damage. Reduces main weapon and Strike projectile speed by 50%. |
![]() Add 2 Projectiles that shoot diagonally |
Adds 2 projectiles that shoot diagonally from your character. Each additional projectile deals 1x initial damage. |
![]() Charge up to release a powerful energy ring |
Upon activation, charge up to release a powerful energy ring. This ring deals 0.7x initial damage per hit and can hit multiple times. Can be enhanced by: Energy Beam to double the hit rate leaving damage per hit the same; Charged Arrow to increase projectile speed and damage per hit to 1.1x; or both at the same time, resulting in double the hit rate and 0.65x damage per hit. |
![]() Projectiles can pass through obstacles |
Your main weapon projectiles gain the ability to pass through obstacles. This ability only appears in levels with walls. |
![]() MOV SPD ↑, Size ↓↓, Chance of dodging |
Increases your Movement Speed, decreases your Size, and grants a chance of dodging incoming attacks. |
![]() Can walk on water, MOV SPD ↑↑ |
You gain the ability to walk on water, and your Movement Speed is increased. This ability only appears in levels with water obstacles. |
![]() Slow down nearby Projectiles and monsters |
Creates a field that slows down nearby projectiles and monsters within its area of effect. |
![]() Revive once with full HP upon death |
Upon death, you revive once with full HP, restoring 100% of your HP. Only available through Devil and Valkyrie. |
![]() Flame effects greatly enhanced (Fire Effect) |
Increases Fire damage by 150% and burns the target for 10 damage ticks per second for 3 seconds. |
![]() Lightning effects greatly enhanced (Lightning Effect) |
Increases Lightning damage by 50% . Lightning chain can now hit up to 8 targets within 12m radius. This effect can be applied twice per beam. (Note: Not guaranteed to hit initial target if the number of enemies in affected area exceeds 8.) |
![]() Poison effects greatly enhanced (Poison Effect) |
When activated, your Poison effects are greatly enhanced, resulting in 2x Poison damage and a chance to trigger an additional +400% damage proc. |
![]() Freeze effects greatly enhanced (Ice Effect) |
When activated, your Freeze effects are greatly enhanced, resulting in 3x damage dealt when Freeze is applied and 1x damage dealt after Freeze expires. |
![]() Receive a Laser Sprite |
Receive a Laser Sprite companion that deals 0.5x initial damage per hit and strikes 4 times per shot. |
![]() All sprite ATK PWR and ATK SPD greatly enhanced |
All your sprites' Attack Power and Attack Speed are greatly enhanced, boosting their damage by 1.5x and their Attack Speed by +50%. |
![]() Chance of casting a meteor when attacking |
You gain a chance to cast a meteor when you attack. Each meteor deals 125% initial damage per hit and will always be a random element. |
![]() Doubles the chance of casting |
Gives a chance to cast 2 meteors instead of 1. |
![]() Get 2 circling Laser Orbs |
Summon 2 circling Laser Orbs. These Orbs deal 1.25x initial damage per hit and regularly shoot a laser that deals 1x initial damage. |
![]() Receives 4 powerful neutral non-elemental balls |
Receive 4 powerful neutral, non-elemental balls that circle your character. Each orb deals 1.25x initial damage per hit, and there are now 4 circles instead of 2. |
![]() Flying swords can inherit the element of the main weapon |
Your Strikes gain the ability to inherit the element of your main weapon, allowing them to apply Blaze, Venom, Freeze, Bolt, Lightwing, or bow explosions if you have those skills. |
![]() Strike ATK ↑↑↑↑ |
Greatly increases the damage of your summoned flying swords, boosting flying sword damage by 1.5x. |
![]() Doubles the number of flying swords summoned |
Doubles the number of flying swords summoned by your abilities. |
Rare Skills[edit | edit source]
You can find all available Archero 2 Rare Skills in the following table, including their effects and stats. Expand this section to view them.
Name and Description | Effects and Stats |
---|---|
![]() ATK PWR ↑↑, Demon guaranteed to appear after defeating a boss |
Increases your Attack Power by 1.1x. After defeating a boss, a Demon is guaranteed to appear. |
![]() Increases ATK PWR for a period of time after killing monsters |
Increases your Attack Power after defeating monsters. Gain +10% damage per kill, stacking up to a maximum of +50% damage. |
![]() Picking up hearts has a chance to boost ATK PWR |
Picking up hearts has a chance to boost your Attack Power by +5% per proc. |
![]() The longer you stand, the higher ATK SPD and ATK PWR |
The longer you stand still, the higher your Attack Speed and Attack Power become. Gain one stack of +5% Attack Power per attack up to 9 stacks, reaching a maximum of +45% Attack Power. |
![]() ATK Range ↓↓, ATK Power ↑↑↑, ATK SPD ↑↑↑ |
Increases your Attack Power by 1.2x and your Attack Speed significantly, but reduces your Attack Range. |
![]() When HP is below 50%, ATK PWR ↑↑↑↑, ATK SPD ↑↑↑↑ |
When your HP is below 50%, your Attack Power increases by 1.3x and your Attack Speed significantly increases. |
![]() Projectiles have a chance to sprout wings and deal major DMG to monsters |
Your projectiles gain a chance to sprout wings and deal 2x damage to monsters when they proc. |
![]() ATK SPD ↑↑↑↑↑, ATK PWR ↓↓↓, Bullet Size ↓↓↓, Some dispersion |
Increases your Attack Speed by 1.5x, but reduces your Attack Power by 0.8x, decreases Projectile Size, and causes some dispersion. |
![]() ATK SPD ↑, MOV SPD ↑↑ |
Increases your Attack Speed and Movement Speed. |
![]() Front shooting arrows +1 |
Adds 1 forward-firing arrow to your attacks. The weapon's damage is reduced by 15%, dealing 1.70x initial damage. |
![]() Charge to launch a giant arrow |
Charge up to launch a giant arrow. This arrow deals 2x projectile damage, has a 0.7x Attack Speed multiplier, and pierces enemies and obstacles. Can enhance Energy Beam and Energy Ring. |
![]() Projectiles can penetrate enemies |
Your projectiles gain the ability to penetrate through enemies. (Note: This ability is less effective with Staff weapons.) |
![]() Projectiles can split |
Your forward-firing projectiles gain the ability to split into 3 smaller ones, with each split projectile dealing 0.33x initial damage. Elemental and Explosion effects deal full damage. |
![]() Projectiles can bounce between monsters +1 bounce |
Your projectiles can bounce between monsters, gaining +1 bounce. Each ricochet hit deals 0.6x damage. Beam projectiles deal full damage, but for every Ricochet Arrow taken that many first targets will only receive damage from 3 of the 4 beam hits (Tracking Eye fixes this and makes it work like Bounce Arrow skill instead). |
![]() Luck ↑↑, Deals DMG to all enemies on-screen and clears enemy Projectiles after |
Increases your Luck. Deals 2x damage to most enemies on-screen and clears enemy projectiles; however, it has a blindspot in very close proximity. |
![]() Luck Value ↑↑↑, Dodge Rate ↑↑ |
Increases your Luck Value by 2x and your Dodge Rate by 8%. |
![]() Continuously unleash gusts to push back and damage enemies, MOV SPD ↑↑↑ |
Continuously unleash gusts to push back and damage enemies. Each hit deals 0.1x damage (approximately 21 hits). Your Movement Speed is also significantly increased. |
![]() Picking up hearts has a chance to increase Max HP |
Picking up hearts has a chance to increase your Max HP by 3% per proc. |
![]() Max HP ↑↑, Fully heal on pickup |
Increases your Max HP by 1.15x. Upon pickup, you are fully healed. |
![]() HP ↑↑, Red heart recovery ↑↑ |
Increases your Max HP by 1.15x. Red heart recovery is enhanced, with hearts restoring 32.5% of your base HP instead of 25%. |
![]() Max HP ↑, Brief invincibility after injury |
Increases your Max HP by 1.15x. You gain invincibility for 2 seconds after taking damage. |
![]() Pick up Invincibility Potion, become briefly invincible |
Upon pickup, you gain invincibility for 2 seconds. |
![]() More Potions |
Increases the quantity of potions that appear. |
![]() Projectiles ignite monsters (Fire Effect) |
On hit, Blazes enemies for 20% initial damage and ignites them. The burning target then takes 5 damage ticks per second for 3 seconds. This effect can be applied twice per beam. Subsequent hits reapply initial damage and reset burn duration. |
![]() Projectiles shock monsters (Lightning Effect) |
On hit, Bolts up to 4 targets within 6m radius from point of impact for 30% initial damage. This effect can be applied twice per beam. (Note: Not guaranteed to hit initial target if the number of enemies in affected area exceeds 4.) |
![]() Projectiles poison monsters (Poison Effect) |
On hit, Venom deals 50% initial damage and poisons enemies. The poisoned target then takes 1 damage tick per second indefinitely. There is a cooldown between on-hit damage on the same target of approximately 0.4 seconds. |
![]() Projectiles freeze monsters (Ice Effect) |
On hit, Freezes enemies for 1.5 seconds, dealing 100% initial damage upon application. There is a cooldown between successive freezes on the same target. |
![]() Receive a Bomb Sprite |
Receive a Bomb Sprite companion that deals 0.4x initial damage and fires up to 5 hits per volley. |
![]() Sprite ATK PWR ↑↑↑↑ |
Greatly increases your sprites' Attack Power, boosting Sprite damage by 1.4x. |
![]() Circle DMG ↑↑↑ |
Greatly increases the damage of your circling orb abilities, boosting Circle damage by 1.5x. |
![]() Summon 5 Strike swords per wave (every 10 seconds for timed chapters and Seal/Monster Invasion) |
Summon 5 Strike swords per wave (every 10 seconds for timed chapters and Seal/Monster Invasion). |
![]() Summon 1 Strike sword per second |
Summon 1 Strike sword every 1.5 seconds. |
Fine Skills[edit | edit source]
You can find all available Archero 2 Fine Skills in the following table, including their effects and stats. Expand this section to view them.
Name and Description | Effects and Stats |
---|---|
![]() ATK PWR ↑ |
Increases your Attack Power by 1.1x. |
![]() ATK SPD ↑ |
Increases your Attack Speed by 1.1x. |
![]() MOV SPD ↑ |
Increases your Movement Speed. |
![]() Max HP ↑ |
Increases your Max HP by 1.1x. |
![]() Random amount of healing |
Heals for a random amount of HP. |
![]() Greatly increases ATK PWR when damaged, lasts 5s |
Greatly increases your Attack Power by 1.5x when you are damaged, lasting for 5 seconds. |
![]() DMG dealt to bosses ↑↑↑, Fully heal before boss battles |
Increases damage dealt to bosses by 1.25x. You are fully healed before boss battles. |
![]() Your projectiles deal higher DMG when fired from a further distance |
Your projectiles deal higher damage when fired from a further distance, ranging from 1.01x to 1.4x initial damage based on distance. Damage increase scales linearly and maximum power is reached at double the radius of Ring of Agony. |
![]() Pick up Frenzy Potion, Attack SPD ↑↑↑, CRIT Rate ↑↑↑ for a duration |
Upon pickup, gain increased Attack Speed and Critical Rate for 5 seconds. |
![]() Projectiles can bounce off walls |
Your projectiles gain the ability to bounce off walls, with +1 additional wall bounce. |
![]() Backward shooting arrows +1 |
Adds 1 backward-shooting arrow to your attacks. This backward arrow deals 1x initial damage. |
![]() Your character leaves a trail of flames where they walk |
Your character leaves a trail of flames where they walk. The flames deal 100% initial damage as long as enemies stand on them and apply the Blaze effect. |
![]() When HP is below 30%, slowly regain HP back to 30% |
When your HP is below 30%, you slowly regain HP back to 30%, restoring 5% of your Max HP per tick. |
![]() Chance to heal when killing monsters |
You gain a chance to heal when killing monsters, restoring 5% of your Max HP per proc. |
![]() Receive a Flame Sprite (Fire Effect) |
Receive a Flame Sprite companion that deals 0.4x initial damage and applies the Blaze effect per hit. |
![]() Receive a Lightning Sprite |
Receive a Lightning Sprite companion that deals 0.5x initial damage and applies the Bolt effect per hit. |
![]() Receive a Venom Sprite (Poison Effect) |
Receive a Venom Sprite companion that deals 0.4x initial damage and applies the Venom effect per hit. |
![]() Receive a Ice Spike Sprite (Ice Effect) |
Receive an Ice Spike Sprite companion that deals 0.5x initial damage and applies the Freeze effect per hit. |
![]() Cast a meteor upon killing monsters |
You cast a meteor upon killing monsters. Each meteor deals 1.25x initial damage per hit and will always be a random element. |
![]() Cast Flame Meteor when picking up a Flame Meteor Potion (Flame Effect) |
Upon pickup, casts a Flame Meteor. Each meteor deals 1.25x initial damage and applies the Blaze effect. |
![]() Cast Lightning Meteor (Lightning Effect) |
Upon pickup, casts a Lightning Meteor. Each meteor deals 1.25x initial damage and applies Bolt effect. |
![]() Cast Venom Meteor when picking up a Venom Meteor Potion (Poison Efect) |
Upon pickup, casts a Venom Meteor. Each meteor deals 1.25x initial damage and applies the Venom effect. |
![]() Cast Frost Meteor when picking up any Frost Meteor Potion (Ice Effect) |
Upon pickup, casts a Frost Meteor. Each meteor deals 1.25x initial damage and applies the Freezing effect. |
![]() Get 2 circling Fire orbs |
Receive 2 circling Fire orbs that deal 1.25x initial damage per hit and apply the Blaze effect. |
![]() Receive 2 Rotating Lightningballs |
Receive 2 circling Lightning orbs that deal 1.25x initial damage per hit and apply the Bolt effect. |
![]() Receive 2 circling Poison orbs |
Receive 2 circling Poison orbs that deal 1.25x initial damage per hit and apply the Venom effect. |
![]() Get 2 circling Ice orbs |
Receive 2 circling Ice orbs that deal 1.25x initial damage per hit and apply the Freezing effect. |
![]() Receive 2 Rotating Vampballs |
Receive 2 Rotating Vampballs that deal 1.25x initial damage per hit and heal 2% of your Max HP per hit. |
![]() Chance to trigger Strike when attacking |
You gain a chance to trigger a Strike when attacking. |
![]() Randomly generate flying sword potions |
Upon pickup, summon 5 Strikes. |
![]() Trigger Strike upon slaying monsters |
You summon a Strike upon slaying monsters. |
![]() Summon Flying swords to counter attack when injured |
Summon 5 Strikes to counter-attack enemies when you are injured. |
Archero 2 navigation | |
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Useful Pages | Currency and Items • Pull Rates • Reward Codes • Collection of game Tips • FAQ |
Guides | All Guides • Ultimate Beginners Guide |
Builds | Oracle Build |