Archero 2 Wiki and Guides

Gear

From Archero 2 Wiki and Guides
Gear.png

Archero 2 includes various equipment that give stat bonuses to the hero when equipped and buff different aspects of their builds.

Gear[edit | edit source]

There are 6 types of equipment in the Archero 2, and you can equip one of each in its respective slot:

  • Weapon
  • Armor
  • Helm
  • Boots
  • Amulet
  • Ring

It is possible to level up equipment using Gear Scroll.pngGear Scrolls & Gold.pngGold that will add additional main stats to the gear. If another gear is equipped, the upgrades will carry over, so upgrades improve the gear slot.

Each piece of gear can have different quality's as well as additional effects that can boost specific builds.

Blacksmith[edit | edit source]

Blacksmith allows players to merge the gear in order to improve its quality. It will require either an exact copy (duplicate) of an item of the same quality tier or same type of item of the same quality tier. (Universal material Material.pngcan be used in place of any "same slot gear" when merging, see below table)

Equipment Merging Item requirements
Upgraded Item Fodder Merging Result
Normal Gear 2x Normal Duplicate Gear Fine Gear
Fine Gear 2x Fine Duplicate Gear Rare Gear
Rare Gear 2x Rare Duplicate Gear Epic Gear
Epic Gear 1x Epic Same Slot Gear or Material.png Epic +1 Gear
Epic +1 Gear 2x Epic Same Slot Gear or Material.png Epic +2 Gear
Epic +2 Gear 1x Epic Duplicate +2 Gear Legendary Gear
Legendary Gear 1x Legendary Same Slot Gear or Material.png Legendary +1 Gear
Legendary Gear 1x Legendary Same Slot Gear or Material.png Legendary +2 Gear
Legendary Gear 2x Legendary Same Slot Gear or Material.png Legendary +3 Gear
Legendary +3 Gear 1x Legendary Duplicate +3 gear Mythic Gear
Mythic Gear 1x Legendary Duplicate +3 gear Mythic +1 Gear
Mythic +1 Gear 1x Legendary Duplicate +3 gear Mythic +2 Gear
Mythic +2 Gear 1x Legendary Duplicate +3 gear Mythic +3 Gear
Mythic +3 Gear 1x Legendary Duplicate +3 gear Mythic +4 Gear
Mythic +4 Gear 1x Legendary Duplicate +3 gear Chaotic Gear

Gear Sets[edit | edit source]

You can find set specific information for all Archero 2 Gear by clicking on one of the sets or scrolling down and viewing the whole list of available gear.

All Gear[edit | edit source]

Name Type Fine Rare Epic Legendary Legendary +3 Mythic Mythic +2 Mythic +4 Chaotic
Oracle Light Spear.pngOracle Light Spear Weapon ATK PWR +5% ATK PWR increases with combo, up to 10% (reached at 20 combo). For every 5 combo, CRIT rate increases by 2%, up to 8% ATK PWR +10% Weapons base stats increased by 20% For every 5 combo, CRIT rate increases by 4%, up to 16% Weapon's base stat's +30% Weapon's base stat's +40% The more enemies the main weapon hits, the higher the next attack's DMG
Oracle Amulet.pngOracle Amulet Amulet ATK PWR +5% CRIT DMG +12% For every 5 combo, the next DMG is doubled ATK PWR +10% Amulets base stats increased by 20% For every 3 combo, the next DMG is doubled Amulet's base stat's +30% Amulet's base stat's +40% When combo reaches >40 hits, projectile splits +3
Oracle Ring.pngOracle Ring Ring ATK PWR +5% CRIT Rate +3% For every 5 combo, ATK SPD increases by 2% ATK PWR +10% Rings base stats increased by 20% For every 5 combo, ATK SPD increases by 4%, up to 16% Ring's base stat's +30% Ring's base stat's +40% When combo reaches >40 hits, deal increased DMG to enemies at Max HP
Oracle Armor.pngOracle Armor Armor Max HP +5% Barrage DMG REDUCE +5% For every 5 combo, the next hit +2 diagonal arrows Max HP +10% Armor's base stats increased by 20% For every 5 combo, the next hit +4 diagonal arrows Armor's base stat's +30% Armor's base stat's +40% When looting Hearts, chance to gain Invincibility shield for 2s
Oracle Helmet.pngOracle Helmet Helmet Max HP +5% Red heart heal +20% Gain 2x combo on CRIT Max HP +10% Helmets base stats increased by 20% Gain 3x combo on CRIT Helmet's base stat's +30% Helmet's base stat's +40% Chance to gain +1 Multishot on critical hit
Oracle Boots.pngOracle Boots Boots Max HP +5% Dodge +5% CRIT DMG increases by 32% when combo exceeds 30 Max HP +10% Boots' base stats increased by 20% CRIT DMG increases by 48% when combo exceeds 20 Boots' base stat's +30% Boots' base stat's +40% 20% DMG REDUC when stationary
Griffin Claw.pngGriffin Claw Weapon ATK PWR+5% The closer, the higher DMG, up to 10% The closer, the higher CRIT Rate, up to 9% ATK PWR+10% Weapon's base stats increased by 20% The closer, the higher CRIT Rate, up to 18% Weapon's base stat's +30% Weapon's base stat's +40% Close-range damage taken -20%
Griffin Amulet.pngGriffin Amulet Amulet ATK PWR+5% CRIT DMG+12% When injured, single instance of DMG returned as 2x DMG AoE wave with 7m radius, can trigger every 0.25s ATK PWR+10% Amulet's base stats increased by 20% When injured, single instance of DMG returned as 4x DMG AoE wave with 7m radius, can trigger every 0.25s Amulet's base stat's +30% Amulet's base stat's +40% When taking DMG within distance of 7, chance to drop Hearts
Griffin Ring.pngGriffin Ring Ring ATK PWR+5% CRIT Rate+3% CRIT Rate increases with more nearby monsters, up to 9%. ATK PWR+10% Ring's base stats increased by 20% CRIT Rate increases with more nearby monsters, up to 18%. Ring's base stat's +30% Ring's base stat's +40% Hearts heal more at lower HP, up to 100%
Griffin Armor.pngGriffin Armor Armor Max HP+5% Barrage DMG REDUC+5% Deals 0.3x ATK PWR as damage every 0.3s to enemies within 7 meters Max HP+10% Armor's base stats increased by 20% Doubles continuous DMG dealt to enemies within 7 meters Armor's base stat's +30% Armor's base stat's +40% Weakens enemies within 7m, deepens enemy wounds by 30%
Griffin Helmet.pngGriffin Helmet Helmet Max HP+5% Red Heart Heal+20% The closer, the higher CRIT DMG, up to 36%. Max HP+10% Helmet's base stats increased by 20% The closer, the higher CRIT DMG, up to 72%. Helmet's base stat's +30% Helmet's base stat's +40% Higher ATK SPD at closer distances to the target, up to 100%
Griffin Boots.pngGriffin Boots Boots Max HP+5% Dodge+5% CRIT DMG increases with more nearby monsters, up to 36%. Max HP+10% Boots' base stats increased by 20% CRIT DMG increases with more nearby monsters, up to 72%. Boots' base stat's +30% Boots' base stat's +40% 20% DMG REDUC when moving
Dragon Knight Crossbow.pngDragon Knight Crossbow Weapon ATK PWR+5% 50% chance to cause an explosion on hit dealing 0.5x ATK PWR as damage in a small area Explosion DMG +200%, Meteors converted to explosion DMG ATK PWR+10% Weapon's base stats increased by 20% 75% chance to cause an explosion on hit Weapon's base stat's +30% Weapon's base stat's +40% Gain +5% Main weapon DMG for each skill you take in battle (up to +50%)
Dragon Knight Amulet.pngDragon Knight Amulet Amulet ATK PWR+5% CRIT DMG+12% Randomly detonates 2 monsters on the field every 2s ATK PWR+10% Amulet's base stats increased by 20% Randomly detonates 4 monsters on the field every 2s Amulet's base stat's +30% Amulet's base stat's +40% Enemies damaged by explosions may attract meteor
Dragon Knight Ring.pngDragon Knight Ring Ring ATK PWR+5% CRIT Rate+3% Chance to drop a landmine when hitting an enemy, which explodes after a short time. ATK PWR+10% Ring's base stats increased by 20% Chance to drop landmine on hitting an enemy is doubled Ring's base stat's +30% Ring's base stat's +40% Spawn 1 mine periodically
Dragon Knight Armor.pngDragon Knight Armor Armor Max HP+5% Barrage DMG REDUC+5% Gain 1 [Flame Shield] that lasts for 10s when damaged; it shatters and explodes upon being hit again. Max HP+10% Armor's base stats increased by 20% Slowly restore HP while [Flame Shield] is active Armor's base stat's +30% Armor's base stat's +40% Heart healing effect +20%
Dragon Knight Helmet.pngDragon Knight Helmet Helmet Max HP+5% Red Heart Heal+20% For every 1 monster defeated or after every 5s, the next attack causes an explosion Max HP+10% Helmet's base stats increased by 20% Monsters within the explosion radius are ignited Helmet's base stat's +30% Helmet's base stat's +40% Ignited enemies take double explosion damage
Dragon Knight Boots.pngDragon Knight Boots Boots Max HP+5% Dodge+5% Triggers an explosion on the attacking monster when Dodging. Max HP+10% Boots' base stats increased by 20% Dodge+10% Boots' base stat's +30% Boots' base stat's +40% 10% DMG REDUC
Beam Staff.pngBeam Staff Weapon NA ATK PWR+5% ATK PWR increases with combo, up to 10% (reached at 20 combo). For every 5 Combo, CRIT Rate increases by 2%, up to 8%. Weapon's base stats increased by 20% NA NA NA NA
Echo Amulet.pngEcho Amulet Amulet NA ATK PWR+5% CRIT DMG+12% For every 5 Combo, the next DMG is doubled Amulet's base stats increased by 20% NA NA NA NA
Echo Ring.pngEcho Ring Ring NA ATK PWR+5% CRIT Rate+3% For every 5 Combo, ATK SPD increases by 2%, up to 8%. Ring's base stats increased by 20% NA NA NA NA
Echo Armor.pngEcho Armor Armor NA Max HP+5% Barrage DMG REDUC+5% For every 5 Combo, the next hit gains 2 diagonal arrows Armor's base stats increased by 20% NA NA NA NA
Echo Helmet.pngEcho Helmet Helmet NA Max HP+5% Red Heart Heal+20% Gain 2x Combo on CRIT Helmet's base stats increased by 20% NA NA NA NA
Echo Boots.pngEcho Boots Boots NA Max HP+5% Dodge+5% CRIT DMG increases by 32% when Combo exceeds 30 Boots' base stats increased by 20% NA NA NA NA
Heroic Longbow.pngHeroic Longbow Weapon NA ATK PWR+5% 50% chance to cause an explosion on hit dealing 0.5x ATK PWR as damage in a small area Explosion DMG +200%, Meteors converted to explosion DMG Weapon's base stats increased by 20% NA NA NA NA
Amulet of Destruction.pngAmulet of Destruction Amulet NA ATK PWR+5% CRIT DMG+12% Randomly detonates 2 monsters on the field every 2s Amulet's base stats increased by 20% NA NA NA NA
Ring of Destruction.pngRing of Destruction Ring NA ATK PWR+5% CRIT Rate+3% Chance to drop a landmine when killing an enemy, which explodes after a short time. Ring's base stats increased by 20% NA NA NA NA
Armor of Destruction.pngArmor of Destruction Armor NA Max HP+5% Barrage DMG REDUC+5% Gain 1 [Flame Shield] that lasts for 10s when damaged; it shatters and explodes upon being hit again. Armor's base stats increased by 20% NA NA NA NA
Helmet of Destruction.pngHelmet of Destruction Helmet NA Max HP+5% Red Heart Heal+20% For every 1 monster defeated or after every 5s, the next attack causes an explosion Helmet's base stats increased by 20% NA NA NA NA
Boots of Destruction.pngBoots of Destruction Boots NA Max HP+5% Dodge+5% Triggers an explosion on the attacking monster when Dodging. Boots' base stats increased by 20% NA NA NA NA
Agile Knuckles.pngAgile Knuckles Weapon NA ATK PWR+5% The closer, the higher DMG, up to 10% The closer, the higher CRIT Rate, up to 9% Weapon's base stats increased by 20% NA NA NA NA
Amulet of Decisiveness.pngAmulet of Decisiveness Amulet NA ATK PWR+5% CRIT DMG+12% When injured, single instance of DMG returned as 2x DMG AoE wave with 7m radius, can trigger every 0.25s Amulet's base stats increased by 20% NA NA NA NA
Ring of Decisiveness.pngRing of Decisiveness Ring NA ATK PWR+5% CRIT Rate+3% CRIT Rate increases with more nearby monsters, up to 9%. Ring's base stats increased by 20% NA NA NA NA
Armor of Decisiveness.pngArmor of Decisiveness Armor NA Max HP+5% Barrage DMG REDUC+5% Deals 0.3x ATK PWR as damage every 0.3s to enemies within 7 meters Armor's base stats increased by 20% NA NA NA NA
Helmet of Decisiveness.pngHelmet of Decisiveness Helmet NA Max HP+5% Red Heart Heal+20% The closer, the higher CRIT DMG, up to 36%. Helmet's base stats increased by 20% NA NA NA NA
Boots of Decisiveness.pngBoots of Decisiveness Boots NA Max HP+5% Dodge+5% CRIT DMG increases with more nearby monsters, up to 36%. Boots' base stats increased by 20% NA NA NA NA


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