Archero 2 Wiki and Guides

Runes

From Archero 2 Wiki and Guides
Runes.png

Runes are Special equipment in Archero 2. They can be found in the Gear.pngGear menu on the Runes Tab. Runes can be obtained via Digging in the Rune Ruins, from the Chapter rewards (are unlocked upon reaching Chapter 5 in the main portion of the game) or when there is an event they are sometimes purchasable.

Rune Workshop[edit | edit source]

Rune Workshop allows players to merge the Runes in order to improve their quality. It will require either an exact copy (duplicate) of an item of the same quality tier or same type of item of the same quality tier fodder.

Rune Workshop Merging Item requirements
Upgraded Item Fodder Merging Result
Normal Rune 2x Normal Duplicate Rune Fine Rune
Fine Rune 2x Fine Duplicate Rune Rare Rune
Rare Rune 2x Rare Duplicate Rune Epic Rune
Epic Rune 2x Epic Duplicate Rune Epic +1 Rune
Epic +1 Rune 2x Epic +1 Duplicate Rune Epic +2 Rune
Epic +2 Rune 2x Epic +2 Duplicate Rune Legendary Rune
Legendary Rune 2x Legendary Duplicate Rune Legendary +1 Rune
Legendary +1 Rune 2x Legendary +1 Duplicate Rune Legendary +2 Rune
Legendary +2 Rune 2x Legendary +2 Duplicate Rune Legendary +3 Rune
Legendary +3 Rune 2x Legendary +3 Duplicate Rune Mythic Rune

Runes[edit | edit source]

There are 4 types of runes in the Archero 2, and you can equip one of each in their respective slots:

  • Blessing Rune x2
  • Ability Rune x4
  • Enhancement Rune x4
  • Etched Rune x3

Runes can have different quality and higher quality runes have additional powerful attributes that can boost specific builds.

Etched Runes[edit | edit source]

Etched Runes add Max HP and ATK when equipped. At Rare+ tier they provide unique bonuses for the rune-specific attacks.

Name Type Base Normal Fine Rare Epic Legendary Legendary +1 Legendary +2 Legendary +3 Mythic
Arrow Of Echoes.pngArrow Of Echoes Etched ATK PWR +180/Max HP +720 Main Weapon damage +100 ATK PWR +100 Main weapon skills have the chance to spawn When firing 4 or more projectiles at once, they have the chance to form a web Starting skill: Diagonal Arrow For each Main Weapon Skill obtained, Main Weapon DMG is increased (Max 10 stacks) 2x Projectile Web DMG Main weapon skills have a greatly increased chance to spawn When firing 4+ projectiles, Projectile Web chance is increased (Max 10 stakcs)
Elemental Domain.pngElemental Domain Etched ATK PWR +180/Max HP +720 Elemental damage +100 ATK PWR +100 Elemental skills have increased chance to spawn When enemies fall from Elemental DMG, 30% chance to form an elemental area for 5s. Enemies in it take 1x ATK PWR of elemental damage every 0.5s (doesn't apply any elemental effects) Elemental Domain lasts 10s with increased DMG For ech Element skill obtained, Elemental DMG is increased (Max 10 stacks) Elemental DMG +15% to enemies below 50% HP Elemental skills have greatly increased chance to spawn Elemental DMG +30% to enemies below 50% HP
Pulsing Orb.pngPulsing Orb Etched ATK PWR +180/Max HP +720 Circle damage +100 ATK PWR +100 Circle skills have increased chance to spawn Circle pulses shrink and expand Circle trails deal DMG to monsters For each Circle skill obtained, Circle DMG is increased (Max 10 stacks) All Circle attacks have a very small chance to fire lasers Circle skills have greatly increased chance to spawn All Circle attacks have a small chance to fire lasers
Meteor Split.pngMeteor Split Etched ATK PWR +180/Max HP +720 Meteor damage +100 ATK PWR +100 Meteor skills have increased chance to spawn Meteors have a chance to split into 3 smaller non-elemental meteors dealing 0.33x ATK PWR each Split meteors will bounce forever For each Meteor Skill obtained, Meteor DMG is increased (Max 10 stacks) Meteor impact zones Burn for 2s Meteor skills have greatly increased chance to spawn Meteor impact zones Burn for 4s
Sprite's Awe.pngSprite's Awe Etched ATK PWR +180/Max HP +720 Sprite damage +100 ATK PWR +100 Sprite skills have increased chance to spawn When hero is hurt, Sprites have a chance to trigger clones that last 5s For every additional Sprite or Sprite clone, monsters in battle take 5% more DMG For each Sprite skill obtained, Sprite DMG is increased (Max 10 stacks) When Sprites attack, there is a small chance to unleash 1 Spinning Slash Sprite skills have a greatly increased chance to spawn In battle, Sprite summon skills can be picked +1 more time
Sword Strike Split.pngSword Strike Split Etched ATK PWR +180/Max HP +720 Strike damage +100 ATK PWR +100 Sword Strike skills have increased chance to spawn When Strike fade, they have a chance to split into 3 mini-strikes dealing 33% of the original Strike's damage each. Sword Strikes have chance to split into 5 homing strikes when they fade For each Sword Strike skill obtained, Strike DMG is increased (Max 10 stacks) When Sword Strikes defeat enemies, there is a small chance to restore 2% HP Sword Strike skills have a greatly increased chance to spawn Strike DMG +20% to enemies below 50% HP
Sprite Assist.pngSprite Assist Etched ATK PWR +180/Max HP +720 Sprite damage +100 ATK PWR +100 Sprite skills have increased chance to spawn Each time the character attacks, sprites have a 40% chance to launch 1 attack as well Each time the character attacks, sprites have a 80% chance to launch 1 attack as well For each Sprite skill obtained, Sprite DMG is increased (Max 10 tacks) Sprites inherit 40% of owner´s Crit Rate Sprite skills have a greatly increased chance to spawn Sprites inherit 40% of owner´s Crit DMG
Sword Strike Aerie.pngSword Strike Aerie Etched ATK PWR +180/Max HP +720 Strike damage +100 ATK PWR +100 Sword Strike skills have increased chance to spawn Sword strike hits have a 25% chance to spawn 1 minor strike that deals half damage Sword strike hits have a 50% chance to spawn 1 minor strike that deals half damage For each Sword Strike skill obtained, Strike DMG is increased (Max 10 stacks) Sword Strikes have a very small chance to fire 1 more strike Sword Strike skills have a greatly increased chance to spawn Sword Strikes have a small chance to fire 1 more strike
Potion Spring Etched ATK PWR +180/Max HP +720 Meteor damage +100 ATK PWR +100 Increased chance for Potion skills to spawn 25% chance to summon Potion Spring. Standing within the spring´s range activates it, spraying forth large amounts of the same potion Doubles potions spawned by Potion Spring For each Potion skill obtained, Meteor DMG is increased (Max 10 stacks) When looting potions, there is a small chance to trigger a minor meteor bombardment Greatly increased chance for Potion skills to spawn When looting potions, there is a chance to trigger a major meteor bombardment
Elemental Crit Etched ATK PWR +180/Max HP +720 Elemental damage +100 ATK PWR +100 Increased chance for Elemental skills to spawn Elemental DMG inherits 10% of the character´s CRIT Rate and 10% of the character´s CRIT DMG Elemental DMG inherits 30% of the character´s CRIT Rate and 30% of the character´s CRIT DMG For each Elemental skill obtained, Elemental DMG is increased (Max 10 stacks) Elemental critical hits trigger a small area elemental splash attack Greatly increased chance for Elemental skills to spawn Elemental critical hits trigger a large area elemental splash attack
Life Surge Etched ATK PWR +180/Max HP +720 Plant DMG +100 ATK PWR +100 Increased chance for Plant-related skills to appear Cast 1 Life Surge for every 5 plant deaths Cast 1 Life Surge for every 2 plant deaths Plant DMG increases for each Plant-related skill obtained, up to 10 stacks Cast 1 Life Surge for every 2 Plant deaths, with a 10% chance to summon a Plant Guardian when it hits a boss player Greatly increased chance for Plant-related skills to appear Cast 1 Life Surge for every 2 Plant deaths, with a 30% chance to summon a Plant Guardian when it hits a boss or player
Orbital Orb Etched ATK PWR +180/Max HP +720 Circle DMG +100 ATK PWR +100 Circle skills have increased chance to spawn When a Circle defeats an enemy, 50% chance to gain an Orbital Orb orbiting that circle, up to 3 When a Circle defeats an enemy, gain 1 Orbital Orb orbiting that circle, up to 7 For each Circle skill obtained, Circle DMG is increased (Max 10 stacks When a Circle hits an enemy, small chance to gain an Orbital Orb Circle skills have greatly increased chance to spawn For each Orbital Orb owned, main Circle DMG +20%

Blessing Runes[edit | edit source]

Blessing Runes add Max HP and ATK when equipped. At Epic+ tier they provide unique bonuses for the player.

Name Type Base Normal Fine Rare Epic Epic +2 Legendary Mythic
Revive Rune.pngRevive Blessing ATK PWR +36/Max HP +144 Max HP +240 50% Chance to revive upon death, with half of HP restored Unlocks Rune Enchantment Increases ATK PWR by 20% after revival 100% Chance to revive upon death, with half of HP restored
Lucky Shadow.pngLucky Shadow Blessing ATK PWR +36/Max HP +144 Max HP +240 Increases luck by 5% and dodge by 2% Unlocks Rune Enchantment Increases luck by 10% and dodge by 5% Increases luck by 15% and dodge by 10%
Intelligence.pngIntelligence Blessing ATK PWR +36/Max HP +144 Max HP +240 Increases EXP gain rate by 10% Unlocks Rune Enchantment Increases EXP gain rate to 20% Max level cap +1 during battle
Rabbit's Foot.pngRabbit's Foot Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Chance of obtaining rare skill upon level-up increases to 20% Unlocks Rune Enchantment Increases the chance of landing on Valkyrie in the Roulette by 15% Chance of obtaining high-quality rewards upon meeting Valkyrie increases by 20%
Guardian.pngGuardian Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Reduces DMG taken by 5% Unlocks Rune Enchantment DMG taken -10% DMG taken -15%
Devil Pact.pngDevil Pact Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Devil encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25% Unlocks Rune Enchantment Devil encounter chance increases to 20% Reduces HP Loss to 50% when exchanging abilities with a devil
Resilience.pngResilience Blessing ATK PWR +36/Max HP +144 Max HP +240 Converts 15% ATK to 20% Max HP (at the start of the game applies -15% ATK PWR debuff, +20% Max HP buff) Unlocks Rune Enchantment Converts 15% ATK to 25% Max HP (at the start of the game applies -15% ATK PWR debuff, +25% Max HP buff) Converts 15% ATK to 30% Max HP (at the start of the game applies -15% ATK PWR debuff, +30% Max HP buff)

Enhancement Runes[edit | edit source]

Enhancement Runes add ATK when equipped. At Epic+ tier they also add rune-specific upgrades.

Name Type Base Normal Fine Rare Epic Epic +2 Legendary Mythic
Sharp Arrow.pngSharp Arrow Enhancement ATK PWR +20 Main Weapon damage +5 Main Weapon damage +10 ATK PWR +50 Main weapon DMG increases by 10% Unlocks Rune Enchantment Main weapon DMG increases by 20% Main weapon DMG increases by 30%
Flame-Poison Seal.pngFlame-Poison Seal Enhancement ATK PWR +20 Fire damage +5 Poison damage +10 ATK PWR +50 Fire DMG +50% Unlocks Rune Enchantment Poison DMG +50% When Fire and Poison are present, an explosion occurs every second
Frost-Thunder Seal.pngFrost-Thunder Seal Enhancement ATK PWR +20 Ice damage + 10 Lightning damage +10 ATK PWR +50 Lightning strikes have a chance to cause paralysis Unlocks Rune Enchantment Freezing deepens enemy injuries by 30% Lightning strike DMG to frozen monsters increases by 30%
Rotating SPD Up.pngRotating SPD Up Enhancement ATK PWR +20 Circle damage +5 Circle damage +10 ATK PWR +50 Circle speed increases by 50% Unlocks Rune Enchantment Circle speed increases by 100% Circles increase from 2 orbs per group to 3
Sawblade Circle.pngSawblade Circle Enhancement ATK PWR +20 Circle damage +5 Circle damage +10 ATK PWR +50 Circles become Sawblade Circle Unlocks Rune Enchantment Sawblade Circle DMG increases by 50% Sawblade Circle inherit main weapon's CRIT rate
Giant Meteor.pngGiant Meteor Enhancement ATK PWR +20 Meteor damage +5 Meteor damage +10 ATK PWR +50 Meteors have a 20% chance to become Giant Meteors, DMG increases by 50% Unlocks Rune Enchantment After absorbing a Meteor Potion, 50% chance to summon 1 extra Meteor After summoning 5 Meteors, the next summon will be 1 Giant Meteor
Potion Magnet.pngPotion Magnet Enhancement ATK PWR +20 Meteor damage +5 Meteor damage +10 ATK PWR +50 Auto absorbs Meteor Potions when dropped Unlocks Rune Enchantment Meteor DMG increases by 25% Meteor DMG increases by 50%
Sprite Multishot.pngSprite Multishot Enhancement ATK PWR +20 Sprite damage +5 Sprite damage +10 ATK PWR +50 Sprites have a 30% chance to fire multiple shots Unlocks Rune Enchantment Sprite ATK SPD increases by 25% Sprite ATK SPD increases by 50%
Sprite Link.pngSprite Link Enhancement ATK PWR +20 Sprite damage +5 Sprite damage +10 ATK PWR +50 Every extra sprite increases all Sprite DMG by 5% Unlocks Rune Enchantment Every extra sprite increases all Sprite DMG by 10% Every extra sprite increases all Sprite DMG by 15%
Dragonflight Sword.pngDragonflight Sword Enhancement ATK PWR +20 Strike damage +5 Strike damage +10 ATK PWR +50 Strikes have a 35% chance to become Dragon Strike dealing 1x ATK PWR as damage (Dragon Beam Strikes do 4 hits, 0.55x ATK PWR each, and have tracking) Unlocks Rune Enchantment Dragon Strike chance increases to 70% Dragon Strike chance increases to 100%
Ricocheting Strike.pngRicocheting Strike Enhancement ATK PWR +20 Strike damage +5 Strike damage +10 ATK PWR +50 Strike has a 35% chance to ricochet Unlocks Rune Enchantment Strike ricochet chance increases to 70% Strike always ricochets
24pxRootguard Enhancement ATK PWR +20 Plant damage +5 Plant damage +10 ATK PWR +50 Gain a shield while standing still. The more Plant Guardians there are, the faster the shield is gained - When shield breaks, summons 2 Plant Guardians Max Plant Guardian Count +4
24pxVine Bird Enhancement ATK PWR +20 Plant damage +5 Plant damage +10 ATK PWR +50 Plant Guardians link to 1 other Plant Guardian, dealing Poison DMG along the link path and Slowing enemies hit - Plant Guardians preferentially spawn near the highest-HP enemy Plant Guardians link to 2 other Plant Guardians, dealing Poison DMG along the link path and Slowing enemies hit

Ability Runes[edit | edit source]

Ability Runes add Max HP when equipped. At Epic+ tier they also add rune-specific skill at the start of the run.

Name Type Base Normal Fine Rare Epic Epic +2 Legendary Mythic
Arrow Rain.pngArrow Rain Ability Max HP +80 Main Weapon damage +5 Main Weapon damage +10 Max HP +200 Initial Ability: Every 7 shots trigger an AoE Arrow Rain Unlocks Rune Enchantment Main weapon ATK SPD increases by 15% Main weapon ATK SPD increases by 30%
Flame-Poison Touch.pngFlame-Poison Touch Ability Max HP +80 Poison damage +10 Fire damage +10 Max HP +200 Initial Ability: Ignite a random monster every 2s Unlocks Rune Enchantment Initial Ability: Poison a random monster every 2s Flame-Poison touch cooldown shortened to 1.5s
Frost-Thunder Touch.pngFrost-Thunder Touch Ability Max HP +80 Ice damage +5 Lightning damage +10 Max HP +200 Initial Ability: Strike a random enemy with lightning every 2s Unlocks Rune Enchantment Initial Ability: Freeze a random enemy every 2s Lightning Touch can hit 2 enemies instead
Ring of Agony.pngRing of Agony Ability Max HP +80 Circle damage +5 Circle damage +10 Max HP +200 Start with Ring of Agony. Monsters within the ring take 20% more DMG Unlocks Rune Enchantment Ring of Agony deals 1x ATK PWR as damage every second to enemies inside the ring Ring of Agony deals 1x ATK PWR as damage every 0.5s and applies Bolt effect
Circle.pngCircle Ability Max HP +80 Circle damage +5 Circle damage +10 Max HP +200 Start with 2 weak circling orbs dealing 0.75x ATK PWR as damage per hit Unlocks Rune Enchantment Start with 2 strong circling orbs dealing 1.25x ATK PWR as damage per hit Start with 4 strong circling orbs dealing 1.25x ATK PWR as damage per hit
Star of Fury.pngStar of Fury Ability Max HP +80 Meteor damage +5 Meteor damage +5 Max HP +200 Initial Ability: Upon taking DMG, summon 3 Meteors to randomly bombard the field Unlocks Rune Enchantment Recover 0.5% Max HP when a Meteor hits Upon taking DMG, summon 7 Meteors to randomly bombard the field
Star of Time.pngStar of Time Ability Max HP +80 Meteor damage +5 Meteor damage +10 Max HP +200 Initial Ability: Summon 1 Meteor every 10s Unlocks Rune Enchantment Star of Time's Meteor summoning time reduced to 5s Star of Time has a 50% chance to summon double Meteors
Healing Sprite.pngHealing Sprite Ability Max HP +80 Sprite damage +5 Sprite damage +10 Max HP +200 Start with a Healing Sprite that deals 0.5x ATK PWR as damage, and heals for 1% Max HP per hit. Unlocks Rune Enchantment Healing Sprite ATK increases by 50% Healing Sprite ATK SPD increases by 50%
Melee Sprite.pngMelee Sprite Ability Max HP +80 Sprite damage +5 Sprite damage +10 Max HP +200 Start with a Melee Sprite that deals 1.25x ATK PWR as damage in a small area Unlocks Rune Enchantment Melee Sprite DMG increases by 50% Melee Sprite ATK SPD increases by 50%
Sword of Time.pngSword of Time Ability Max HP +80 Strike damage +5 Strike damage +10 Max HP +200 Initial Ability: Summon 1 Strike every 3s Unlocks Rune Enchantment Sword of Time's Strike summoning is reduced to 1.5s Sword of Time has a 50% chance to summon double Strike swords
Strike Potion.pngStrike Potion Ability Max HP +80 Strike damage +5 Strike damage +10 Max HP +200 Start with a Strike Potion Unlocks Rune Enchantment Summon 3 Strikes upon absorbing any potion Strike Potion has a 50% chance to summon double Strike Swords
24pxPlant Summon Ability Max HP +80 Plant damage +5 Plant damage +10 Max HP +200 Summons 1 Plant Guardian around the player every 8s - Summons 1 Plant Guardian around the player every 4s 50% chance to summon 2 Plant Guardians
24pxEquinox Bloom Ability Max HP +80 Plant damage +5 Plant damage +10 Max HP +200 When a Plant Guardian dies, chance to cast [Berserk] on 1 random Plant Guardian, increasing its CRIT DMG, CRIT Rate, and ATK SPD for 5s - When a Plant Guardian dies, chance to create an Acid Swamp When a Plant Guardian dies, chance to cast [Berserk] on 2 random Plant Guardian, increasing their CRIT DMG, CRIT Rate, and ATK SPD for 5s

Rune Base Stats[edit | edit source]

These are the base stat for each Rune once upgraded

Normal Fine Rare Epic Epic+1 Epic+2 Legendary Legendary+1 Legendary+2 Legendary+3 Mythic
Enhancement Rune ATK PWR +20 ATK PWR +40 ATK PWR +60 ATK PWR +80 ATK PWR +120 ATK PWR +200 ATK PWR +400 ATK PWR +700 ATK PWR +950 ATK PWR +1200 ATK PWR +1500
Ability Rune MAX HP +80 MAX HP +160 MAX HP +240 MAX HP +320 MAX HP +480 MAX HP +800 MAX HP +1600 MAX HP +2800 MAX HP +3800 MAX HP +4800 MAX HP +6000
Blessing Rune N/A N/A ATK PWR +36 & MAX HP +144 ATK PWR +48 & MAX HP +192 ATK PWR +72 & MAX HP +288 ATK PWR +86 & MAX HP +384 ATK PWR +240 & MAX HP +960 ATK PWR +420 & MAX HP +1680 ATK PWR +570 & MAX HP +2280 ATK PWR +720 & MAX HP +2880 ATK +900 & MAX HP +3600
Etched Rune N/A N/A ATK PWR + 180 & MAX HP 720 ATK PWR +240 & MAX HP +960 ATK PWR +360 & MAX HP +1440 ATK PWR +600 & MAX HP +2400 ATK PWR +1200 & MAX HP +4800 ATK PWR +2100 & MAX HP +8400 ATK PWR +2850 & MAX HP +11400 ATK PWR +3600 & MAX HP +14400 ATK PWR +4500 & MAX HP +18000

Rune Enchantments[edit | edit source]

Enhancement Runes[edit | edit source]

Name Normal Fine Rare Epic Legendary Mythic
All Enhancement ATK PWR+10 ATK PWR+20
Boss DMG+0.3%
More damage VS minions+0.3%
ATK PWR+40
Boss DMG+0.5%
More damage VS minions+0.5%
ATK PWR+120
Boss DMG+2%
More damage VS minions+2%
CRIT DMG+4%
Boss DMG+7.5%
More damage VS minions+7.5%
CRIT DMG+15%
Boss DMG+15%
More damage VS minions+15%
CRIT DMG+30%
Sharp Arrow.pngSharp Arrow Main Weapon DMG+40 Main Weapon DMG+80 Main Weapon DMG+160
Main Weapon CRIT Rate+2%
Main Weapon DMG+480
Main Weapon CRIT Rate+6%
Main Weapon DMG+15%
Main Weapon CRIT Rate+15%
Main Weapon bounces +2
Main Weapon DMG+30%
Main Weapon CRIT Rate+30%
Main Weapon bounces +4


Flame-Poison Seal.pngFlamenox Seal Elemental DMG+40 Elemental DMG+80 Elemental DMG+160
Elemental CRIT Rate+2%
Elemental DMG+480
Elemental CRIT Rate+6%
Elemental DMG+15%
Elemental CRIT Rate+15%
When attacking Burning, Poisoned targets [sic], CRIT Rate +7.5%, CRIT DMG +15%
Elemental DMG+30%
Elemental CRIT Rate+30%
When attacking Burning, Poisoned targets [sic], CRIT Rate +15%, CRIT DMG +30%


Frost-Thunder Seal.pngFrostshock Seal Elemental DMG+40 Elemental DMG+80 Elemental DMG+160
Elemental CRIT Rate+2%
Elemental DMG+480
Elemental CRIT Rate+6%
Elemental DMG+15%
Elemental CRIT Rate+15%
When attacking Paralyzed, Frozen targets [sic], CRIT Rate +17.5%, CRIT DMG +35%
Elemental DMG+30%
Elemental CRIT Rate+30%
When attacking Paralyzed, Frozen targets [sic], CRIT Rate +35%, CRIT DMG +70%


Rotating SPD Up.pngSpin SPD Up Circle DMG+40 Circle DMG+80 Circle DMG+160
Circle CRIT Rate+2%
Circle DMG+480
Circle CRIT Rate+6%
Circle DMG+15%
Circle CRIT Rate+15%
Each time Circle attacks are active, there is a chance to copy the same Circle attack on another trajectory
Circle DMG+30%
Circle CRIT Rate+30%
Each time Circle attacks are active, there is a high chance to copy the same Circle attack on another trajectory


Sawblade Circle.pngSawblade Circle Circle DMG+40 Circle DMG+80 Circle DMG+160
Circle CRIT Rate+2%
Circle DMG+480
Circle CRIT Rate+6%
Circle DMG+15%
Circle CRIT Rate+15%
Additional Sawblade center DMG +25%
Circle DMG+30%
Circle CRIT Rate+30%
Additional Sawblade center additional[sic] DMG +50%


Giant Meteor.pngGiant Meteor Meteor DMG+40 Meteor DMG+80 Meteor DMG+160
Meteor CRIT Rate+2%
Meteor DMG+480
Meteor CRIT Rate+6%
Meteor DMG+15%
Meteor CRIT Rate+15%
Meteor and Meteor Potion CD -25%
Meteor DMG+30%
Meteor CRIT Rate+30%
Meteor and Meteor Potion CD -50%


Potion Magnet.pngPotion Magnet Meteor DMG+40 Meteor DMG+80 Meteor DMG+160
Meteor CRIT Rate+2%
Meteor DMG+480
Meteor CRIT Rate+6%
Meteor DMG+15%
Meteor CRIT Rate+15%
When auto-looting Meteor Potions, there is a chance to spawn 1 more potion
Meteor DMG+30%
Meteor CRIT Rate+30%
Meteor CRIT Rate+30%
When auto-looting Meteor Potions, there is a high chance to spawn 1 more potion


Sprite Multishot.pngSprite Multishot Sprite DMG+40 Sprite DMG+80 Sprite DMG+160
Sprite CRIT Rate+2%
Sprite DMG+480
Sprite CRIT Rate+6%
Sprite DMG+15%
Sprite CRIT Rate+15%
When Sprites trigger multi shots, there is a chance to fire a projectile barrage in an area
Sprite DMG+30%
Sprite CRIT Rate+30%
Sprite CRIT Rate+30%
When Sprites trigger multi shots, fire a projectile barrage in an area


Sprite Link.pngSprite Link Sprite DMG+40 Sprite DMG+80 Sprite DMG+160
Sprite CRIT Rate+2%
Sprite DMG+480
Sprite CRIT Rate+6%
Sprite DMG+15%
Sprite CRIT Rate+15%
For every additional Sprite, all Sprites gain 10% ATK SPD
Sprite DMG+30%
Sprite CRIT Rate+30%
For every additional Sprite, all Sprites gain 20% ATK SPD


Dragonflight Sword.pngDragonflight Sword Strike DMG+40 Strike DMG+80 Strike DMG+160
Strike CRIT Rate+2%
Strike DMG+480
Strike CRIT Rate+6%
Strike DMG+15%
Strike CRIT Rate+15%
Chance for Dragon Strikes to turn into Warfire Dragons: Slower in speed, but fires smaller Strikes when tracking enemies. Lasts 5s
Strike DMG+30%
Strike CRIT Rate+30%
High chance for Dragon Strikes to turn into Warfire Dragons: Slower in speed, but fires smaller Strikes when tracking enemies. Lasts 5s


Ricocheting Strike.pngRicochet Strike Strike DMG+40 Strike DMG+80 Strike DMG+160
Strike CRIT Rate+2%
Strike DMG+480
Strike CRIT Rate+6%
Strike DMG+15%
Strike CRIT Rate+15%
Strike Bounce +2
Strike DMG+30%
Strike CRIT Rate+30%
Strike Bounce +4


Ability Rune Enchantments[edit | edit source]

Name Normal Fine Rare Epic Legendary Mythic
All Ability Max HP+40 Max HP+80
Boss DMG REDUC+0.3%
Minion DMG REDUC+0.3%
Max HP+160
Boss DMG REDUC+0.5%
Minion DMG REDUC+0.5%
Max HP+480
Boss DMG REDUC+2%
Minion DMG REDUC+2%
CRIT DMG REDUC+4%
Boss DMG REDUC+7.5%
Minion DMG REDUC+7.5%
CRIT DMG REDUC+15%
Boss DMG REDUC+15%
Minion DMG REDUC+15%
CRIT DMG REDUC+30%
Arrow Rain.pngArrow Rain Main Weapon DMG+40 Main Weapon DMG+80 Main Weapon DMG+160
Main Weapon CRIT DMG+2%
Main Weapon DMG+480
Main Weapon CRIT DMG+6%
Main Weapon DMG+15%
Main Weapon CRIT DMG+15%
Enemies hit by Arrow Rain have a chance to be Weakened for 2s
Main Weapon DMG+30%
Main Weapon CRIT DMG+30%
Enemies hit by Arrow Rain are Weakened for 2s


Flame-Poison Touch.pngFlamenox Touch Elemental DMG+40 Elemental DMG+80 Elemental DMG+160
Elemental CRIT DMG+2%
Elemental DMG+480
Elemental CRIT DMG+6%
Elemental DMG+15%
Elemental CRIT DMG+15%
When Flamenox Touch is triggered, there is a chance to summon Meteor
Elemental DMG+30%
Elemental CRIT DMG+30%
Flamenox Touch summons Meteor when triggered


Frost-Thunder Touch.pngFrostshock Touch Elemental DMG+40 Elemental DMG+80 Elemental DMG+160
Elemental CRIT DMG+2%
Elemental DMG+480
Elemental CRIT DMG+6%
Elemental DMG+15%
Elemental CRIT DMG+15%
When Frostshock Touch is triggered, there is a chance to summon 1-3 Strikes
Elemental DMG+30%
Elemental CRIT DMG+30%
Frostshock Touch summons 1-3 Strikes when triggered


Ring of Agony.pngRing of Agony Circle DMG+40 Circle DMG+80 Circle DMG+160
Circle CRIT DMG+2%
Circle DMG+480
Circle CRIT DMG+6%
Circle DMG+15%
Circle CRIT DMG+15%
Enemies suffer -10% ATK inside Ring of Agony
Circle DMG+30%
Circle CRIT DMG+30%
Enemies suffer -20% ATK inside Ring of Agony


Circle.pngCircle Circle DMG+40 Circle DMG+80 Circle DMG+160
Circle CRIT DMG+2%
Circle DMG+480
Circle CRIT DMG+6%
Circle DMG+15%
Circle CRIT DMG+15%
Chance for Circles to turn into shields that block projectiles
Circle DMG+30%
Circle CRIT DMG+30%
Increased chance for Circles to turn into shields that block projectiles


Star of Fury.pngStar of Fury Meteor DMG+40 Meteor DMG+80 Meteor DMG+160
Meteor CRIT DMG+2%
Meteor DMG+480
Meteor CRIT DMG+6%
Meteor DMG+15%
Meteor CRIT DMG+15%
Star of Fury's Meteors have a chance to become huge Meteors
Meteor DMG+30%
Meteor CRIT DMG+30%
Star of Fury's Meteors become huge Meteors


Star of Time.pngStar of Time Meteor DMG+40 Meteor DMG+80 Meteor DMG+160
Meteor CRIT DMG+2%
Meteor DMG+480
Meteor CRIT DMG+6%
Meteor DMG+15%
Meteor CRIT DMG+15%
When Star of Time summons Meteors, increases CRIT Rate. When dealing damage, there is a chance to summon 1-3 Strikes
Meteor DMG+30%
Meteor CRIT DMG+30%
When Star of Time summons Meteors, greatly increases CRIT Rate. When dealing damage, summons 1-3 Strikes


Healing Sprite.pngHealing Sprite Sprite DMG+40 Sprite DMG+80 Sprite DMG+160
Sprite CRIT DMG+2%
Sprite DMG+480
Sprite CRIT DMG+6%
Sprite DMG+15%
Sprite CRIT DMG+15%
At full HP, CRIT Rate of Healing Sprite attacks increased
Sprite DMG+30%
Sprite CRIT DMG+30%
At full HP, CRIT Rate of Healing Sprite attacks greatly increased


Melee Sprite.pngMelee Sprite Sprite DMG+40 Sprite DMG+80 Sprite DMG+160
Sprite CRIT DMG+2%
Sprite DMG+480
Sprite CRIT DMG+6%
Sprite DMG+15%
Sprite CRIT DMG+15%
When not at full HP, melee[sic] Sprite attacks have a chance to heal character[sic]
Sprite DMG+30%
Sprite CRIT DMG+30%
When not at full HP, melee[sic] Sprite attacks heal character[sic]


Sword of Time.pngSword of Time Strike DMG+40 Strike DMG+80 Strike DMG+160
Strike CRIT DMG+2%
Strike DMG+480
Strike CRIT DMG+6%
Strike DMG+15%
Strike CRIT DMG+15%
Sword of Time summons Strikes with random elements, with a chance to cast Meteor when they deal damage
Strike DMG+30%
Strike CRIT DMG+30%
Sword of Time summons Strikes with random elements, and cast Meteor when they deal damage


Strike Potion.pngStrike Potion Strike DMG+40 Strike DMG+80 Strike DMG+160
Strike CRIT DMG+2%
Strike DMG+480
Strike CRIT DMG+6%
Strike DMG+15%
Strike CRIT DMG+15%
When looting Strike Potions, there is a small chance to gain Invincibility Potion effect[sic]
Strike DMG+30%
Strike CRIT DMG+30%
When looting Strike Potions, there is an increased chance to gain Invincibility Potion effect[sic]


×