Archero 2 Wiki and Guides

Runes

From Archero 2 Wiki and Guides
Runes.png

Runes are Special equipment in Archero 2. They can be found in the Gear.pngGear menu on the Runes Tab. Runes can be obtained via Digging in the Rune Ruins, from the Chapter rewards (are unlocked upon reaching Chapter 5 in the main portion of the game) or when there is an event they are sometimes purchasable.

Rune Workshop[edit | edit source]

Rune Workshop allows players to merge the Runes in order to improve their quality. It will require either an exact copy (duplicate) of an item of the same quality tier or same type of item of the same quality tier fodder.

Rune Workshop Merging Item requirements
Upgraded Item Fodder Merging Result
Normal Rune 2x Normal Duplicate Rune Fine Rune
Fine Rune 2x Fine Duplicate Rune Rare Rune
Rare Rune 2x Rare Duplicate Rune Epic Rune
Epic Rune 2x Epic Duplicate Rune Epic +1 Rune
Epic +1 Rune 2x Epic +1 Duplicate Rune Epic +2 Rune
Epic +2 Rune 2x Epic +2 Duplicate Rune Legendary Rune
Legendary Rune 2x Legendary Duplicate Rune Legendary +1 Rune
Legendary +1 Rune 2x Legendary +1 Duplicate Rune Legendary +2 Rune
Legendary +2 Rune 2x Legendary +2 Duplicate Rune Legendary +3 Rune
Legendary +3 Rune 2x Legendary +3 Duplicate Rune Mythic Rune

Runes[edit | edit source]

There are 4 types of runes in the Archero 2, and you can equip one of each in their respective slots:

  • Blessing Rune x2
  • Ability Rune x4
  • Enhancement Rune x4
  • Etched Rune x3

Runes can have different quality and higher quality runes have additional powerful attributes that can boost specific builds.

Etched Runes[edit | edit source]

Etched Runes add Max HP and ATK when equipped. At Rare+ tier they provide unique bonuses for the rune-specific attacks.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Arrow Of Echoes.pngArrow Of Echoes Etched ATK PWR +180/Max HP +720 Main Weapon damage +100 ATK PWR +100 Main weapon skills have the chance to spawn When firing 4 or more projectiles at once, they have the chance to form a web Starting skill: Diagonal Arrow Main weapon skills have a greatly increased chance to spawn
Elemental Domain.pngElemental Domain Etched ATK PWR +180/Max HP +720 Elemental damage +100 ATK PWR +100 Elemental skills have increased chance to spawn When enemies fall from Elemental DMG, 30% chance to form an elemental area for 5s. Enemies in it take 1x ATK PWR of elemental damage every 0.5s (doesn't apply any elemental effects) Elemental Domain lasts 10s with increased DMG Elemental skills have greatly increased chance to spawn
Pulsing Orb.pngPulsing Orb Etched ATK PWR +180/Max HP +720 Circle damage +100 ATK PWR +100 Circle skills have increased chance to spawn Circle pulses shrink and expand Circle trails deal DMG to monsters Circle skills have greatly increased chance to spawn
Meteor Split.pngMeteor Split Etched ATK PWR +180/Max HP +720 Meteor damage +100 ATK PWR +100 Meteor skills have increased chance to spawn Meteors have a chance to split into 3 smaller non-elemental meteors dealing 0.33x ATK PWR each Split meteors will bounce forever Meteor skills have greatly increased chance to spawn
Sprite's Awe.pngSprite's Awe Etched ATK PWR +180/Max HP +720 Sprite damage +100 ATK PWR +100 Sprite skills have increased chance to spawn When hero is hurt, Sprites have a chance to trigger clones that last 5s For every additional Sprite or Sprite clone, monsters in battle take 5% more DMG Sprite skills have a greatly increased chance to spawn
Sword Strike Split.pngSword Strike Split Etched ATK PWR +180/Max HP +720 Strike damage +100 ATK PWR +100 Sword Strike skills have increased chance to spawn When Strike fade, they have a chance to split into 3 mini-strikes dealing 33% of the original Strike's damage each. Sword Strikes have chance to split into 5 homing strikes when they fade Sword Strike skills have a greatly increased chance to spawn
Sprite Assist.pngSprite Assist Etched ATK PWR +180/Max HP +720 Sprite damage +100 ATK PWR +100 Sprite skills have increased chance to spawn Each time the character attacks, sprites have a 40% chance to launch 1 attack as well Each time the character attacks, sprites have a 80% chance to launch 1 attack as well Sprite skills have a greatly increased chance to spawn
Sword Strike Aerie.pngSword Strike Aerie Etched ATK PWR +180/Max HP +720 Strike damage +100 ATK PWR +100 Sword Strike skills have increased chance to spawn Sword strike hits have a 25% chance to spawn 1 minor strike that deals half damage Sword strike hits have a 50% chance to spawn 1 minor strike that deals half damage Sword Strike skills have a greatly increased chance to spawn

Blessing Runes[edit | edit source]

Blessing Runes add Max HP and ATK when equipped. At Epic+ tier they provide unique bonuses for the player.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Revive Rune.pngRevive Blessing ATK PWR +36/Max HP +144 Max HP +240 50% Chance to revive upon death, with half of HP restored Increases ATK PWR by 20% after revival 100% Chance to revive upon death, with half of HP restored
Lucky Shadow.pngLucky Shadow Blessing ATK PWR +36/Max HP +144 Max HP +240 Increases luck by 5% and dodge by 2% Increases luck by 10% and dodge by 5% Increases luck by 15% and dodge by 10%
Intelligence.pngIntelligence Blessing ATK PWR +36/Max HP +144 Max HP +240 Increases EXP gain rate by 10% Increases EXP gain rate to 20% Max level cap +1 during battle
Rabbit's Foot.pngRabbit's Foot Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Chance of obtaining rare skill upon level-up increases to 20% Increases the chance of landing on Valkyrie in the Roulette by 15% Chance of obtaining high-quality rewards upon meeting Valkyrie increases by 20%
Guardian.pngGuardian Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Reduces DMG taken by 5% DMG taken -10% DMG taken -15%
Devil Pact.pngDevil Pact Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Devil encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25% Devil encounter chance increases to 20% Reduces HP Loss to 50% when exchanging abilities with a devil
Resilience.pngResilience Blessing ATK PWR +36/Max HP +144 Max HP +240 Converts 15% ATK to 20% Max HP (at the start of the game applies -15% ATK PWR debuff, +20% Max HP buff) Converts 15% ATK to 25% Max HP (at the start of the game applies -15% ATK PWR debuff, +25% Max HP buff) Converts 15% ATK to 30% Max HP (at the start of the game applies -15% ATK PWR debuff, +30% Max HP buff)

Enhancement Runes[edit | edit source]

Enhancement Runes add ATK when equipped. At Epic+ tier they also add rune-specific upgrades.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Sharp Arrow.pngSharp Arrow Enhancement ATK PWR +20 Main Weapon damage +5 Main Weapon damage +10 ATK PWR +50 Main weapon DMG increases by 10% Main weapon DMG increases by 20% Main weapon DMG increases by 30%
Flame-Poison Seal.pngFlame-Poison Seal Enhancement ATK PWR +20 Fire damage +5 Poison damage +10 ATK PWR +50 Fire DMG +50% Poison DMG +50% When Fire and Poison are present, an explosion occurs every second
Frost-Thunder Seal.pngFrost-Thunder Seal Enhancement ATK PWR +20 Ice damage + 10 Lightning damage +10 ATK PWR +50 Lightning strikes have a chance to cause paralysis Freezing deepens enemy injuries by 30% Lightning strike DMG to frozen monsters increases by 30%
Rotating SPD Up.pngRotating SPD Up Enhancement ATK PWR +20 Circle damage +5 Circle damage +10 ATK PWR +50 Circle speed increases by 50% Circle speed increases by 100% Circles increase from 2 orbs per group to 3
Sawblade Circle.pngSawblade Circle Enhancement ATK PWR +20 Circle damage +5 Circle damage +10 ATK PWR +50 Circles become Sawblade Circle Sawblade Circle DMG increases by 50% Sawblade Circle inherit main weapon's CRIT rate
Giant Meteor.pngGiant Meteor Enhancement ATK PWR +20 Meteor damage +5 Meteor damage +10 ATK PWR +50 Meteors have a 20% chance to become Giant Meteors, DMG increases by 50% After absorbing a Meteor Potion, 50% chance to summon 1 extra Meteor After summoning 5 Meteors, the next summon will be 1 Giant Meteor
Potion Magnet.pngPotion Magnet Enhancement ATK PWR +20 Meteor damage +5 Meteor damage +10 ATK PWR +50 Auto absorbs Meteor Potions when dropped Meteor DMG increases by 25% Meteor DMG increases by 50%
Sprite Multishot.pngSprite Multishot Enhancement ATK PWR +20 Sprite damage +5 Sprite damage +10 ATK PWR +50 Sprites have a 30% chance to fire multiple shots Sprite ATK SPD increases by 25% Sprite ATK SPD increases by 50%
Sprite Link.pngSprite Link Enhancement ATK PWR +20 Sprite damage +5 Sprite damage +10 ATK PWR +50 Every extra sprite increases all Sprite DMG by 5% Every extra sprite increases all Sprite DMG by 10% Every extra sprite increases all Sprite DMG by 15%
Dragonflight Sword.pngDragonflight Sword Enhancement ATK PWR +20 Strike damage +5 Strike damage +10 ATK PWR +50 Strikes have a 35% chance to become Dragon Strike dealing 1x ATK PWR as damage (Dragon Beam Strikes do 4 hits, 0.55x ATK PWR each, and have tracking) Dragon Strike chance increases to 70% Dragon Strike chance increases to 100%
Ricocheting Strike.pngRicocheting Strike Enhancement ATK PWR +20 Strike damage +5 Strike damage +10 ATK PWR +50 Strike has a 35% chance to ricochet Strike ricochet chance increases to 70% Strike always ricochets

Ability Runes[edit | edit source]

Ability Runes add Max HP when equipped. At Epic+ tier they also add rune-specific skill at the start of the run.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Arrow Rain.pngArrow Rain Ability Max HP +80 Main Weapon damage +5 Main Weapon damage +10 Max HP +200 Initial Ability: Every 7 shots trigger an AoE Arrow Rain Main weapon ATK SPD increases by 15% Main weapon ATK SPD increases by 30%
Flame-Poison Touch.pngFlame-Poison Touch Ability Max HP +80 Poison damage +10 Fire damage +10 Max HP +200 Initial Ability: Ignite a random monster every 2s Initial Ability: Poison a random monster every 2s Flame-Poison touch cooldown shortened to 1.5s
Frost-Thunder Touch.pngFrost-Thunder Touch Ability Max HP +80 Ice damage +5 Lightning damage +10 Max HP +200 Initial Ability: Strike a random enemy with lightning every 2s Initial Ability: Freeze a random enemy every 2s Lightning Touch can hit 2 enemies instead
Ring of Agony.pngRing of Agony Ability Max HP +80 Circle damage +5 Circle damage +10 Max HP +200 Start with Ring of Agony. Monsters within the ring take 20% more DMG Ring of Agony deals 1x ATK PWR as damage every second to enemies inside the ring Ring of Agony deals 1x ATK PWR as damage every 0.5s and applies Bolt effect
Circle.pngCircle Ability Max HP +80 Circle damage +5 Circle damage +10 Max HP +200 Start with 2 weak circling orbs dealing 0.75x ATK PWR as damage per hit Start with 2 strong circling orbs dealing 1.25x ATK PWR as damage per hit Start with 4 strong circling orbs dealing 1.25x ATK PWR as damage per hit
Star of Fury.pngStar of Fury Ability Max HP +80 Meteor damage +5 Meteor damage +5 Max HP +200 Initial Ability: Upon taking DMG, summon 3 Meteors to randomly bombard the field Recover 0.5% Max HP when a Meteor hits Upon taking DMG, summon 7 Meteors to randomly bombard the field
Star of Time.pngStar of Time Ability Max HP +80 Meteor damage +5 Meteor damage +10 Max HP +200 Initial Ability: Summon 1 Meteor every 10s Star of Time's Meteor summoning time reduced to 5s Star of Time has a 50% chance to summon double Meteors
Healing Sprite.pngHealing Sprite Ability Max HP +80 Sprite damage +5 Sprite damage +10 Max HP +200 Start with a Healing Sprite that deals 0.5x ATK PWR as damage, and heals for 1% Max HP per hit. Healing Sprite ATK increases by 50% Healing Sprite ATK SPD increases by 50%
Melee Sprite.pngMelee Sprite Ability Max HP +80 Sprite damage +5 Sprite damage +10 Max HP +200 Start with a Melee Sprite that deals 1.25x ATK PWR as damage in a small area Melee Sprite DMG increases by 50% Melee Sprite ATK SPD increases by 50%
Sword of Time.pngSword of Time Ability Max HP +80 Strike damage +5 Strike damage +10 Max HP +200 Initial Ability: Summon 1 Strike every 3s Sword of Time's Strike summoning is reduced to 1.5s Sword of Time has a 50% chance to summon double Strike swords
Strike Potion.pngStrike Potion Ability Max HP +80 Strike damage +5 Strike damage +10 Max HP +200 Start with a Strike Potion Summon 3 Strikes upon absorbing any potion Strike Potion has a 50% chance to summon double Strike Swords

Rune Base Stats[edit | edit source]

These are the base stat for each Rune once upgraded

Normal Fine Rare Epic Epic+1 Epic+2 Legendary Legendary+1 Legendary+2 Legendary+3 Mythic
Enhancement Rune ATK PWR +20 ATK PWR +40 ATK PWR +60 ATK PWR +80 ATK PWR +120 ATK PWR +200 ATK PWR +400 ATK PWR +700 ATK PWR +950 ATK PWR +1200 ATK PWR +1500
Ability Rune MAX HP +80 MAX HP +160 MAX HP +240 MAX HP +320 MAX HP +480 MAX HP +800 MAX HP +1600 MAX HP +2800 MAX HP +3800 MAX HP +4800 MAX HP +6000
Blessing Rune N/A N/A ATK PWR +36 & MAX HP +144 ATK PWR +48 & MAX HP +192 ATK PWR +72 & MAX HP +288 ATK PWR +86 & MAX HP +384 ATK PWR +240 & MAX HP +960 ATK PWR +420 & MAX HP +1680 ATK PWR +570 & MAX HP +2280 ATK PWR +720 & MAX HP +2880 ATK +900 & MAX HP +3600
Etched Rune N/A N/A ATK PWR + 180 & MAX HP 720 ATK PWR +240 & MAX HP +960 ATK PWR +360 & MAX HP +1440 ATK PWR +600 & MAX HP +2400 ATK PWR +1200 & MAX HP +4800 ATK PWR +2100 & MAX HP +8400 ATK PWR +2850 & MAX HP +11400 ATK PWR +3600 & MAX HP +14400 ATK PWR +4500 & MAX HP +18000


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