Archero 2 Wiki and Guides

Runes

From Archero 2 Wiki and Guides
Runes.png

Runes are Special equipment in Archero 2. They can be found in the Gear.pngGear menu on the Runes Tab. Runes can be obtained via Digging in the Rune Ruins, from the Chapter rewards (are unlocked upon reaching Chapter 5 in the main portion of the game) or when there is an event they are sometimes purchasable.

Rune Workshop[edit | edit source]

Rune Workshop allows players to merge the Runes in order to improve their quality. It will require either an exact copy (duplicate) of an item of the same quality tier or same type of item of the same quality tier fodder.

Rune Workshop Merging Item requirements
Merging Result Upgraded Item Fodder
Fine Rune Normal Rune 3x Normal Duplicate Rune
Rare Rune Fine Rune 3x Fine Duplicate Rune
Epic Rune Rare Rune 3x Rare Duplicate Rune
Epic +1 Rune Epic Rune 2x Epic Duplicate Rune
Epic +2 Rune Epic Rune 2x Epic+1 Duplicate Rune
Legendary Rune Epic Rune 2x Epic+2 Duplicate Rune
Legendary +1 Rune Legendary Rune 2x Legendary Duplicate Rune
Legendary +2 Rune Legendary Rune 2x Legendary+1 Duplicate Rune
Mythic Rune Legendary Rune 2x Legendary+2 Duplicate Rune

Runes[edit | edit source]

There are 4 types of runes in the Archero 2, and you can equip one of each in their respective slots:

  • Blessing Rune x2
  • Ability Rune x4
  • Enhancement Rune x4
  • Etched Rune x3

Runes can have different quality and higher quality runes have additional powerful attributes that can boost specific builds.

Etched Runes[edit | edit source]

Etched Runes add Max HP and ATK when equipped. At Rare+ tier they provide unique bonuses for the rune-specific attacks.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Arrow Of Echoes.pngArrow Of Echoes Etched ATK PWR +180/Max HP +720 Main Weapon DMG +100 ATK DMG +100 Main weapon skills have the chance to spawn When firing more than 4 projectiles at once, they have the chance to form a web Starting skill: Diagonal Arrow Main weapon skills have a greatly increased chance to spawn
Pulsing Orb.pngPulsing Orb Etched ATK PWR +180/Max HP +720 Circle DMG +100 ATK DMG +100 Circle skills have increased chance to spawn Circle pulses shrink and expand Circle trails deal DMG to monsters Circle skills have greatly increased chance to spawn
Elemental Domain.pngElemental Domain Etched ATK PWR +180/Max HP +720 Elemental DMG +100 ATK DMG +100 Elemental skills have increased chance to spawn When enemies fall from Elemental DMG, 30% chance to form an elemental area for 5s. Enemies in it take Elemental DMG Elemental Domain lasts 10s with increased DMG Elemental skills have greatly increased chance to spawn
Sprite's Awe.pngSprite's Awe Etched ATK PWR +180/Max HP +720 Sprite DMG +100 ATK DMG +100 Sprite skills have increased chance to spawn When hero is hurt, Sprites have a chance to trigger clones that last 5s For every additional Sprite or Sprite clone, monsters in battle take 5% more DMG Sprite skills have a greatly increased chance to spawn
Sword Strike Split.pngSword Strike Split Etched ATK PWR +180/Max HP +720 Strike DMG +100 ATK DMG +100 Sword Strike skills have increased chance to spawn Sword strike have a chance to split into 3 mini-strikes when they fade Sword Strikes have chance to split into 5 homing strikes when they fade Sword Strike skills have a greatly increased chance to spawn
Meteor Split.pngMeteor Split Etched ATK PWR +180/Max HP +720 Meteor DMG +100 ATK DMG +100 Meteor skills have increased chance to spawn Meteor drops have a chance to split Split meteors will bounce forever Meteor skills have greatly increased chance to spawn

Blessing Runes[edit | edit source]

Blessing Runes add Max HP and ATK when equipped. At Epic+ tier they provide unique bonuses for the player.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Guardian.pngGuardian Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Reduces DMG taken by 5% DMG taken -5% DMG taken -5%
Devil Pact.pngDevil Pact Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Devil encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25% Devil encounter chance increases to 20% Reduces HP Loss to 50% when exchanging abilities with a devil
Rabbit's Foot.pngRabbit's Foot Blessing ATK PWR +36/Max HP +144 ATK PWR +60 Chance of obtaining high-quality skill upon level-up increases to 20% Increases the chance of landing on Valkyrie in the Roulette by 15% Chance of obtaining high-quality rewards upon meeting Valkyrie increases by 20%
Resilience.pngResilience Blessing ATK PWR +36/Max HP +144 Max HP +240 Converts 15% ATK to 20% Max HP Converts 15% ATK to 25% Max HP Converts 15% ATK to 30% Max HP
Lucky Shadow.pngLucky Shadow Blessing ATK PWR +36/Max HP +144 Max HP +240 Increases luck by 5% and dodge by 2% Increases luck by 10% and dodge by 5% Increases luck by 15% and dodge by 10%
Revive Rune.pngRevive Blessing ATK PWR +36/Max HP +144 Max HP +240 50% Chance to revive upon death, with half of HP restored Increases ATK by 20% after revival 100% Chance to revive upon death, with half of HP restored
Intelligence.pngIntelligence Blessing ATK PWR +36/Max HP +144 Max HP +240 Increases EXP gain rate by 10% Increases EXP gain rate to 20% Max level cap +1 during battle\

Enhancement Runes[edit | edit source]

Enhancement Runes add ATK when equipped. At Epic+ tier they also add rune-specific upgrades.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Rotating SPD Up.pngRotating SPD Up Enhancement ATK PWR +20 Circle DMG +5 Circle DMG +10 ATK PWR +50 Circle speed increases by 50% Circle speed increases by 100% Circles increase from 2 orbs per group to 3
Dragonflight Sword.pngDragonflight Sword Enhancement ATK PWR +20 Strike DMG +5 Strike DMG +10 ATK PWR +50 Strike has a 35% chance to become Dragon Strike Dragon strike has a chance to increase to 70% Dragon strike has a chance to increase to 100%
Ricocheting Strike.pngRicocheting Strike Enhancement ATK PWR +20 Strike DMG +5 Strike DMG +10 ATK PWR +50 Strike has a 35% chance to ricochet Strike ricochet chance increases to 70% Strike always ricochets
Sprite Multishot.pngSprite Multishot Enhancement ATK PWR +20 Sprite DMG +5 Sprite DMG +10 ATK PWR +50 Sprites have a 30% chance to fire multiple shots Sprite ATK SPD increases by 25% Sprite ATK SPD increases by 50%
Sprite Link.pngSprite Link Enhancement ATK PWR +20 Sprite DMG +5 Sprite DMG +10 ATK PWR +50 Every extra sprite increases all Sprite DMG by 5% Every extra sprite increases all Sprite DMG by 10% Every extra sprite increases all Sprite DMG by 15%
Sharp Arrow.pngSharp Arrow Enhancement ATK PWR +20 Main Weapon DMG +5 Main Weapon DMG +10 ATK PWR +50 Main weapon DMG increases by 10% Main weapon DMG increases by 20% Main weapon DMG increases by 30%
Giant Meteor.pngGiant Meteor Enhancement ATK PWR +20 Meteor DMG +5 Meteor DMG +10 ATK PWR +50 Meteors have a 20% chance to become Giant Meteors, DMG increases by 50% After absorbing a Meteor Potion, 50% chance to summon 1 extra Meteor After summoning 5 Meteors, the next summon will be 1 Giant Meteor
Potion Magnet.pngPotion Magnet Enhancement ATK PWR +20 Meteor DMG +5 Meteor DMG +10 ATK PWR +50 Auto absorbs Meteor Potions when dropped Meteor DMG increases by 25% Meteor DMG increases by 50%
Flame-Poison Seal.pngFlame-Poison Seal Enhancement ATK PWR +20 Fire DMG +5 Poison DMG +10 ATK PWR +50 Initial Ability: Ignite a random monster every 2s Initial Ability: Poison a random monster every 2s Flame-Poison Touch cooldown shortened to 1.5s
Frost-Thunder Seal.pngFrost-Thunder Seal Enhancement ATK PWR +20 Ice DMG + 10 Lightning DMG +10 ATK PWR +50 Initial Ability: Strike a random monster with lightning every 2s Initial Ability: Freeze a random monster every 2s Lightning Touch can hit 2 monsters instead
Sawblade Circle.pngSawblade Circle Enhancement ATK PWR +20 Circle DMG +5 Circle DMG +10 ATK PWR +50 Circles become Sawblade Circle Sawblade Circle DMG increases by 50% Sawblade Circle inherit main weapon's CRIT rate

Ability Runes[edit | edit source]

Ability Runes add Max HP when equipped. At Epic+ tier they also add rune-specific skill at the start of the run.

Name Type Base Normal Fine Rare Epic Legendary Mythic
Circle.pngCircle Ability Max HP +80 Circle DMG +5 Circle DMG +10 Max HP +200 Start with 2 weak circling orbs Start with 2 strong circling orbs Start with 4 strong circling orbs
Ring of Agony.pngRing of Agony Ability Max HP +80 Circle DMG +5 Circle DMG +10 Max HP +200 Start with Ring of Agony. Monsters within the ring take 20% more DMG Ring of Agony deals DMG to enemies Ring of Agony becomes Ring of Lightening
Sword of Time.pngSword of Time Ability Max HP +80 Strike DMG +5 Strike DMG +10 Max HP +200 Initial Ability:Summon 1 Strike sword every 3s Sword of Time's strike sword summoning is reduced to 1.5s Sword of Time has a 50% chance to summon double Strike swords
Strike Potion.pngStrike Potion Ability Max HP +80 Strike DMG +5 Strike DMG +10 Max HP +200 Start with a Strike Potion Trigger Strike upon absorbing a potion Strike Potion has a 50% chance to summon double Strike Swords
Melee Sprite.pngMelee Sprite Ability Max HP +80 Sprite DMG +5 Sprite DMG +10 Max HP +200 Start with aa Melee Sprite Melee Sprite DMG increases by 50% Melee Sprite ATK SPD increases by 50%
Healing Sprite.pngHealing Sprite Ability Max HP +80 Sprite DMG +5 Sprite DMG +10 Max HP +200 Start with a Healing Sprite, restores a small amount of HP for character when it attacks Healing Sprite ATK increases by 50% Healing Sprite ATK SPD increases by 50%
Arrow Rain.pngArrow Rain Ability Max HP +80 Main Weapon DMG +5 Main Weapon DMG +10 Max HP +200 Initial Ability: Every 7 shots trigger an AoE Arrow Rain Main weapon ATK SPD increases by 15% Main weapon ATK SPD increases by 30%
Star of Time.pngStar of Time Ability Max HP +80 Meteor DMG +5 Meteor DMG +10 Max HP +200 Initial Ability: Summon 1 Meteor every 10s Star of Time's Meteor summoning time reduced to 5s Star of Time has a 50% chance to summon double Meteors
Star of Fury.pngStar of Fury Ability Max HP +80 Meteor DMG +5 Meteor DMG +5 Max HP +200 Initial Ability: Upon taking DMG, summon 3 Meteors to randomly bombard the field Recover a small amount of HP when a Meteor hits Upon taking DMG, summon 7 Meteors to randomly bombard the field
Flame-Poison Touch.pngFlame-Poison Touch Ability Max HP +80 Poison DMG +10 Fire DMG +10 Max HP +200 Initial Ability: Ignite a random monster every 2s Initial Ability: Poison a random monster every 2s Flame-Poison touch cooldown shortened to 1.5s
Frost-Thunder Touch.pngFrost-Thunder Touch Ability Max HP +80 Ice DMG +5 Lightning DMG +10 Max HP +200 Lightning strikes have a chance to cause paralysis Freezing deepens enemy injuries by 30% Lightning strike DMG to frozen monsters increases by 30%

Rune Base Stats[edit | edit source]

These are the base stat for each Rune once upgraded

Normal Fine Rare Epic Epic+1 Epic+2 Legendary Legendary+1 Legendary+2 Legendary+3 Mythic
Enhancement Rune ATK PWR +20 ATK PWR +40 ATK PWR +60 ATK PWR +80 ATK PWR +120 ATK PWR +200 ATK PWR +400 ATK PWR +700 ATK PWR +950 ATK PWR +1200 ATK PWR +1500
Ability Rune MAX HP +80 MAX HP +160 MAX HP +240 MAX HP +320 MAX HP +480 MAX HP +800 MAX HP +1600 MAX HP +2800 MAX HP +3800 MAX HP +4800 MAX HP +6000
Blessing Rune N/A N/A ATK PWR +36 & MAX HP +144 ATK PWR +48 & MAX HP +192 ATK PWR +72 & MAX HP +288 ATK PWR +86 & MAX HP +384 ATK PWR +240 & MAX HP +960 ATK PWR +420 & MAX HP +1680 ATK PWR +570 & MAX HP +2280 ATK PWR +720 & MAX HP +2880 ATK +900 & MAX HP +3600
Etched Rune N/A N/A ATK PWR + 180 & MAX HP 720 ATK PWR +240 & MAX HP +960 ATK PWR +360 & MAX HP +1440 ATK PWR +600 & MAX HP +2400 ATK PWR +1200 & MAX HP +4800 ATK PWR +2100 & MAX HP +8400 ATK PWR +2850 & MAX HP +11400 ATK PWR +3600 & MAX HP +14400 ATK PWR +4500 & MAX HP +18000


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