Runes
Runes are Special equipment in Archero 2. They can be found in the Gear menu on the Runes Tab. Runes can be obtained via Digging in the Rune Ruins, from the Chapter rewards (are unlocked upon reaching Chapter 5 in the main portion of the game) or when there is an event they are sometimes purchasable.
Rune Workshop[edit | edit source]
Rune Workshop allows players to merge the Runes in order to improve their quality. It will require either an exact copy (duplicate) of an item of the same quality tier or same type of item of the same quality tier fodder.
Upgraded Item | Fodder | Merging Result |
---|---|---|
Normal Rune | 2x Normal Duplicate Rune | Fine Rune |
Fine Rune | 2x Fine Duplicate Rune | Rare Rune |
Rare Rune | 2x Rare Duplicate Rune | Epic Rune |
Epic Rune | 2x Epic Duplicate Rune | Epic +1 Rune |
Epic +1 Rune | 2x Epic +1 Duplicate Rune | Epic +2 Rune |
Epic +2 Rune | 2x Epic +2 Duplicate Rune | Legendary Rune |
Legendary Rune | 2x Legendary Duplicate Rune | Legendary +1 Rune |
Legendary +1 Rune | 2x Legendary +1 Duplicate Rune | Legendary +2 Rune |
Legendary +2 Rune | 2x Legendary +2 Duplicate Rune | Legendary +3 Rune |
Legendary +3 Rune | 2x Legendary +3 Duplicate Rune | Mythic Rune |
Runes[edit | edit source]
There are 4 types of runes in the Archero 2, and you can equip one of each in their respective slots:
- Blessing Rune x2
- Ability Rune x4
- Enhancement Rune x4
- Etched Rune x3
Runes can have different quality and higher quality runes have additional powerful attributes that can boost specific builds.
Etched Runes[edit | edit source]
Etched Runes add Max HP and ATK when equipped. At Rare+ tier they provide unique bonuses for the rune-specific attacks.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
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Etched | ATK PWR +180/Max HP +720 | Main Weapon damage +100 | ATK PWR +100 | Main weapon skills have the chance to spawn | When firing 4 or more projectiles at once, they have the chance to form a web | Starting skill: Diagonal Arrow | Main weapon skills have a greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Elemental damage +100 | ATK PWR +100 | Elemental skills have increased chance to spawn | When enemies fall from Elemental DMG, 30% chance to form an elemental area for 5s. Enemies in it take 1x ATK PWR of elemental damage every 0.5s (doesn't apply any elemental effects) | Elemental Domain lasts 10s with increased DMG | Elemental skills have greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Circle damage +100 | ATK PWR +100 | Circle skills have increased chance to spawn | Circle pulses shrink and expand | Circle trails deal DMG to monsters | Circle skills have greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Meteor damage +100 | ATK PWR +100 | Meteor skills have increased chance to spawn | Meteors have a chance to split into 3 smaller non-elemental meteors dealing 0.33x ATK PWR each | Split meteors will bounce forever | Meteor skills have greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Sprite damage +100 | ATK PWR +100 | Sprite skills have increased chance to spawn | When hero is hurt, Sprites have a chance to trigger clones that last 5s | For every additional Sprite or Sprite clone, monsters in battle take 5% more DMG | Sprite skills have a greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Strike damage +100 | ATK PWR +100 | Sword Strike skills have increased chance to spawn | When Strike fade, they have a chance to split into 3 mini-strikes dealing 33% of the original Strike's damage each. | Sword Strikes have chance to split into 5 homing strikes when they fade | Sword Strike skills have a greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Sprite damage +100 | ATK PWR +100 | Sprite skills have increased chance to spawn | Each time the character attacks, sprites have a 40% chance to launch 1 attack as well | Each time the character attacks, sprites have a 80% chance to launch 1 attack as well | Sprite skills have a greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Strike damage +100 | ATK PWR +100 | Sword Strike skills have increased chance to spawn | Sword strike hits have a 25% chance to spawn 1 minor strike that deals half damage | Sword strike hits have a 50% chance to spawn 1 minor strike that deals half damage | Sword Strike skills have a greatly increased chance to spawn |
Blessing Runes[edit | edit source]
Blessing Runes add Max HP and ATK when equipped. At Epic+ tier they provide unique bonuses for the player.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|---|
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | 50% Chance to revive upon death, with half of HP restored | Increases ATK PWR by 20% after revival | 100% Chance to revive upon death, with half of HP restored | ||
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | Increases luck by 5% and dodge by 2% | Increases luck by 10% and dodge by 5% | Increases luck by 15% and dodge by 10% | ||
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | Increases EXP gain rate by 10% | Increases EXP gain rate to 20% | Max level cap +1 during battle | ||
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Blessing | ATK PWR +36/Max HP +144 | ATK PWR +60 | Chance of obtaining rare skill upon level-up increases to 20% | Increases the chance of landing on Valkyrie in the Roulette by 15% | Chance of obtaining high-quality rewards upon meeting Valkyrie increases by 20% | ||
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Blessing | ATK PWR +36/Max HP +144 | ATK PWR +60 | Reduces DMG taken by 5% | DMG taken -10% | DMG taken -15% | ||
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Blessing | ATK PWR +36/Max HP +144 | ATK PWR +60 | Devil encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25% | Devil encounter chance increases to 20% | Reduces HP Loss to 50% when exchanging abilities with a devil | ||
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | Converts 15% ATK to 20% Max HP (at the start of the game applies -15% ATK PWR debuff, +20% Max HP buff) | Converts 15% ATK to 25% Max HP (at the start of the game applies -15% ATK PWR debuff, +25% Max HP buff) | Converts 15% ATK to 30% Max HP (at the start of the game applies -15% ATK PWR debuff, +30% Max HP buff) |
Enhancement Runes[edit | edit source]
Enhancement Runes add ATK when equipped. At Epic+ tier they also add rune-specific upgrades.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|---|
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Enhancement | ATK PWR +20 | Main Weapon damage +5 | Main Weapon damage +10 | ATK PWR +50 | Main weapon DMG increases by 10% | Main weapon DMG increases by 20% | Main weapon DMG increases by 30% |
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Enhancement | ATK PWR +20 | Fire damage +5 | Poison damage +10 | ATK PWR +50 | Fire DMG +50% | Poison DMG +50% | When Fire and Poison are present, an explosion occurs every second |
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Enhancement | ATK PWR +20 | Ice damage + 10 | Lightning damage +10 | ATK PWR +50 | Lightning strikes have a chance to cause paralysis | Freezing deepens enemy injuries by 30% | Lightning strike DMG to frozen monsters increases by 30% |
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Enhancement | ATK PWR +20 | Circle damage +5 | Circle damage +10 | ATK PWR +50 | Circle speed increases by 50% | Circle speed increases by 100% | Circles increase from 2 orbs per group to 3 |
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Enhancement | ATK PWR +20 | Circle damage +5 | Circle damage +10 | ATK PWR +50 | Circles become Sawblade Circle | Sawblade Circle DMG increases by 50% | Sawblade Circle inherit main weapon's CRIT rate |
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Enhancement | ATK PWR +20 | Meteor damage +5 | Meteor damage +10 | ATK PWR +50 | Meteors have a 20% chance to become Giant Meteors, DMG increases by 50% | After absorbing a Meteor Potion, 50% chance to summon 1 extra Meteor | After summoning 5 Meteors, the next summon will be 1 Giant Meteor |
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Enhancement | ATK PWR +20 | Meteor damage +5 | Meteor damage +10 | ATK PWR +50 | Auto absorbs Meteor Potions when dropped | Meteor DMG increases by 25% | Meteor DMG increases by 50% |
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Enhancement | ATK PWR +20 | Sprite damage +5 | Sprite damage +10 | ATK PWR +50 | Sprites have a 30% chance to fire multiple shots | Sprite ATK SPD increases by 25% | Sprite ATK SPD increases by 50% |
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Enhancement | ATK PWR +20 | Sprite damage +5 | Sprite damage +10 | ATK PWR +50 | Every extra sprite increases all Sprite DMG by 5% | Every extra sprite increases all Sprite DMG by 10% | Every extra sprite increases all Sprite DMG by 15% |
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Enhancement | ATK PWR +20 | Strike damage +5 | Strike damage +10 | ATK PWR +50 | Strikes have a 35% chance to become Dragon Strike dealing 1x ATK PWR as damage (Dragon Beam Strikes do 4 hits, 0.55x ATK PWR each, and have tracking) | Dragon Strike chance increases to 70% | Dragon Strike chance increases to 100% |
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Enhancement | ATK PWR +20 | Strike damage +5 | Strike damage +10 | ATK PWR +50 | Strike has a 35% chance to ricochet | Strike ricochet chance increases to 70% | Strike always ricochets |
Ability Runes[edit | edit source]
Ability Runes add Max HP when equipped. At Epic+ tier they also add rune-specific skill at the start of the run.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|---|
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Ability | Max HP +80 | Main Weapon damage +5 | Main Weapon damage +10 | Max HP +200 | Initial Ability: Every 7 shots trigger an AoE Arrow Rain | Main weapon ATK SPD increases by 15% | Main weapon ATK SPD increases by 30% |
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Ability | Max HP +80 | Poison damage +10 | Fire damage +10 | Max HP +200 | Initial Ability: Ignite a random monster every 2s | Initial Ability: Poison a random monster every 2s | Flame-Poison touch cooldown shortened to 1.5s |
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Ability | Max HP +80 | Ice damage +5 | Lightning damage +10 | Max HP +200 | Initial Ability: Strike a random enemy with lightning every 2s | Initial Ability: Freeze a random enemy every 2s | Lightning Touch can hit 2 enemies instead |
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Ability | Max HP +80 | Circle damage +5 | Circle damage +10 | Max HP +200 | Start with Ring of Agony. Monsters within the ring take 20% more DMG | Ring of Agony deals 1x ATK PWR as damage every second to enemies inside the ring | Ring of Agony deals 1x ATK PWR as damage every 0.5s and applies Bolt effect |
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Ability | Max HP +80 | Circle damage +5 | Circle damage +10 | Max HP +200 | Start with 2 weak circling orbs dealing 0.75x ATK PWR as damage per hit | Start with 2 strong circling orbs dealing 1.25x ATK PWR as damage per hit | Start with 4 strong circling orbs dealing 1.25x ATK PWR as damage per hit |
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Ability | Max HP +80 | Meteor damage +5 | Meteor damage +5 | Max HP +200 | Initial Ability: Upon taking DMG, summon 3 Meteors to randomly bombard the field | Recover 0.5% Max HP when a Meteor hits | Upon taking DMG, summon 7 Meteors to randomly bombard the field |
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Ability | Max HP +80 | Meteor damage +5 | Meteor damage +10 | Max HP +200 | Initial Ability: Summon 1 Meteor every 10s | Star of Time's Meteor summoning time reduced to 5s | Star of Time has a 50% chance to summon double Meteors |
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Ability | Max HP +80 | Sprite damage +5 | Sprite damage +10 | Max HP +200 | Start with a Healing Sprite that deals 0.5x ATK PWR as damage, and heals for 1% Max HP per hit. | Healing Sprite ATK increases by 50% | Healing Sprite ATK SPD increases by 50% |
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Ability | Max HP +80 | Sprite damage +5 | Sprite damage +10 | Max HP +200 | Start with a Melee Sprite that deals 1.25x ATK PWR as damage in a small area | Melee Sprite DMG increases by 50% | Melee Sprite ATK SPD increases by 50% |
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Ability | Max HP +80 | Strike damage +5 | Strike damage +10 | Max HP +200 | Initial Ability: Summon 1 Strike every 3s | Sword of Time's Strike summoning is reduced to 1.5s | Sword of Time has a 50% chance to summon double Strike swords |
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Ability | Max HP +80 | Strike damage +5 | Strike damage +10 | Max HP +200 | Start with a Strike Potion | Summon 3 Strikes upon absorbing any potion | Strike Potion has a 50% chance to summon double Strike Swords |
Rune Base Stats[edit | edit source]
These are the base stat for each Rune once upgraded
Normal | Fine | Rare | Epic | Epic+1 | Epic+2 | Legendary | Legendary+1 | Legendary+2 | Legendary+3 | Mythic | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Enhancement Rune | ATK PWR +20 | ATK PWR +40 | ATK PWR +60 | ATK PWR +80 | ATK PWR +120 | ATK PWR +200 | ATK PWR +400 | ATK PWR +700 | ATK PWR +950 | ATK PWR +1200 | ATK PWR +1500 | |
Ability Rune | MAX HP +80 | MAX HP +160 | MAX HP +240 | MAX HP +320 | MAX HP +480 | MAX HP +800 | MAX HP +1600 | MAX HP +2800 | MAX HP +3800 | MAX HP +4800 | MAX HP +6000 | |
Blessing Rune | N/A | N/A | ATK PWR +36 & MAX HP +144 | ATK PWR +48 & MAX HP +192 | ATK PWR +72 & MAX HP +288 | ATK PWR +86 & MAX HP +384 | ATK PWR +240 & MAX HP +960 | ATK PWR +420 & MAX HP +1680 | ATK PWR +570 & MAX HP +2280 | ATK PWR +720 & MAX HP +2880 | ATK +900 & MAX HP +3600 | |
Etched Rune | N/A | N/A | ATK PWR + 180 & MAX HP 720 | ATK PWR +240 & MAX HP +960 | ATK PWR +360 & MAX HP +1440 | ATK PWR +600 & MAX HP +2400 | ATK PWR +1200 & MAX HP +4800 | ATK PWR +2100 & MAX HP +8400 | ATK PWR +2850 & MAX HP +11400 | ATK PWR +3600 & MAX HP +14400 | ATK PWR +4500 & MAX HP +18000 |
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