Runes
Runes are Special equipment in Archero 2. They can be found in the Gear menu on the Runes Tab. Runes can be obtained via Digging in the Rune Ruins, from the Chapter rewards (are unlocked upon reaching Chapter 5 in the main portion of the game) or when there is an event they are sometimes purchasable.
Rune Workshop[edit | edit source]
Rune Workshop allows players to merge the Runes in order to improve their quality. It will require either an exact copy (duplicate) of an item of the same quality tier or same type of item of the same quality tier fodder.
Merging Result | Upgraded Item | Fodder |
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Fine Rune | Normal Rune | 3x Normal Duplicate Rune |
Rare Rune | Fine Rune | 3x Fine Duplicate Rune |
Epic Rune | Rare Rune | 3x Rare Duplicate Rune |
Epic +1 Rune | Epic Rune | 2x Epic Duplicate Rune |
Epic +2 Rune | Epic Rune | 2x Epic+1 Duplicate Rune |
Legendary Rune | Epic Rune | 2x Epic+2 Duplicate Rune |
Legendary +1 Rune | Legendary Rune | 2x Legendary Duplicate Rune |
Legendary +2 Rune | Legendary Rune | 2x Legendary+1 Duplicate Rune |
Mythic Rune | Legendary Rune | 2x Legendary+2 Duplicate Rune |
Runes[edit | edit source]
There are 4 types of runes in the Archero 2, and you can equip one of each in their respective slots:
- Blessing Rune x2
- Ability Rune x4
- Enhancement Rune x4
- Etched Rune x3
Runes can have different quality and higher quality runes have additional powerful attributes that can boost specific builds.
Etched Runes[edit | edit source]
Etched Runes add Max HP and ATK when equipped. At Rare+ tier they provide unique bonuses for the rune-specific attacks.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|---|
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Etched | ATK PWR +180/Max HP +720 | Main Weapon DMG +100 | ATK DMG +100 | Main weapon skills have the chance to spawn | When firing more than 4 projectiles at once, they have the chance to form a web | Starting skill: Diagonal Arrow | Main weapon skills have a greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Circle DMG +100 | ATK DMG +100 | Circle skills have increased chance to spawn | Circle pulses shrink and expand | Circle trails deal DMG to monsters | Circle skills have greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Elemental DMG +100 | ATK DMG +100 | Elemental skills have increased chance to spawn | When enemies fall from Elemental DMG, 30% chance to form an elemental area for 5s. Enemies in it take Elemental DMG | Elemental Domain lasts 10s with increased DMG | Elemental skills have greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Sprite DMG +100 | ATK DMG +100 | Sprite skills have increased chance to spawn | When hero is hurt, Sprites have a chance to trigger clones that last 5s | For every additional Sprite or Sprite clone, monsters in battle take 5% more DMG | Sprite skills have a greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Strike DMG +100 | ATK DMG +100 | Sword Strike skills have increased chance to spawn | Sword strike have a chance to split into 3 mini-strikes when they fade | Sword Strikes have chance to split into 5 homing strikes when they fade | Sword Strike skills have a greatly increased chance to spawn |
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Etched | ATK PWR +180/Max HP +720 | Meteor DMG +100 | ATK DMG +100 | Meteor skills have increased chance to spawn | Meteor drops have a chance to split | Split meteors will bounce forever | Meteor skills have greatly increased chance to spawn |
Blessing Runes[edit | edit source]
Blessing Runes add Max HP and ATK when equipped. At Epic+ tier they provide unique bonuses for the player.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
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Blessing | ATK PWR +36/Max HP +144 | ATK PWR +60 | Reduces DMG taken by 5% | DMG taken -5% | DMG taken -5% | ||
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Blessing | ATK PWR +36/Max HP +144 | ATK PWR +60 | Devil encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25% | Devil encounter chance increases to 20% | Reduces HP Loss to 50% when exchanging abilities with a devil | ||
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Blessing | ATK PWR +36/Max HP +144 | ATK PWR +60 | Chance of obtaining high-quality skill upon level-up increases to 20% | Increases the chance of landing on Valkyrie in the Roulette by 15% | Chance of obtaining high-quality rewards upon meeting Valkyrie increases by 20% | ||
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | Converts 15% ATK to 20% Max HP | Converts 15% ATK to 25% Max HP | Converts 15% ATK to 30% Max HP | ||
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | Increases luck by 5% and dodge by 2% | Increases luck by 10% and dodge by 5% | Increases luck by 15% and dodge by 10% | ||
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | 50% Chance to revive upon death, with half of HP restored | Increases ATK by 20% after revival | 100% Chance to revive upon death, with half of HP restored | ||
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Blessing | ATK PWR +36/Max HP +144 | Max HP +240 | Increases EXP gain rate by 10% | Increases EXP gain rate to 20% | Max level cap +1 during battle\ |
Enhancement Runes[edit | edit source]
Enhancement Runes add ATK when equipped. At Epic+ tier they also add rune-specific upgrades.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|---|
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Enhancement | ATK PWR +20 | Circle DMG +5 | Circle DMG +10 | ATK PWR +50 | Circle speed increases by 50% | Circle speed increases by 100% | Circles increase from 2 orbs per group to 3 |
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Enhancement | ATK PWR +20 | Strike DMG +5 | Strike DMG +10 | ATK PWR +50 | Strike has a 35% chance to become Dragon Strike | Dragon strike has a chance to increase to 70% | Dragon strike has a chance to increase to 100% |
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Enhancement | ATK PWR +20 | Strike DMG +5 | Strike DMG +10 | ATK PWR +50 | Strike has a 35% chance to ricochet | Strike ricochet chance increases to 70% | Strike always ricochets |
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Enhancement | ATK PWR +20 | Sprite DMG +5 | Sprite DMG +10 | ATK PWR +50 | Sprites have a 30% chance to fire multiple shots | Sprite ATK SPD increases by 25% | Sprite ATK SPD increases by 50% |
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Enhancement | ATK PWR +20 | Sprite DMG +5 | Sprite DMG +10 | ATK PWR +50 | Every extra sprite increases all Sprite DMG by 5% | Every extra sprite increases all Sprite DMG by 10% | Every extra sprite increases all Sprite DMG by 15% |
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Enhancement | ATK PWR +20 | Main Weapon DMG +5 | Main Weapon DMG +10 | ATK PWR +50 | Main weapon DMG increases by 10% | Main weapon DMG increases by 20% | Main weapon DMG increases by 30% |
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Enhancement | ATK PWR +20 | Meteor DMG +5 | Meteor DMG +10 | ATK PWR +50 | Meteors have a 20% chance to become Giant Meteors, DMG increases by 50% | After absorbing a Meteor Potion, 50% chance to summon 1 extra Meteor | After summoning 5 Meteors, the next summon will be 1 Giant Meteor |
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Enhancement | ATK PWR +20 | Meteor DMG +5 | Meteor DMG +10 | ATK PWR +50 | Auto absorbs Meteor Potions when dropped | Meteor DMG increases by 25% | Meteor DMG increases by 50% |
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Enhancement | ATK PWR +20 | Fire DMG +5 | Poison DMG +10 | ATK PWR +50 | Initial Ability: Ignite a random monster every 2s | Initial Ability: Poison a random monster every 2s | Flame-Poison Touch cooldown shortened to 1.5s |
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Enhancement | ATK PWR +20 | Ice DMG + 10 | Lightning DMG +10 | ATK PWR +50 | Initial Ability: Strike a random monster with lightning every 2s | Initial Ability: Freeze a random monster every 2s | Lightning Touch can hit 2 monsters instead |
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Enhancement | ATK PWR +20 | Circle DMG +5 | Circle DMG +10 | ATK PWR +50 | Circles become Sawblade Circle | Sawblade Circle DMG increases by 50% | Sawblade Circle inherit main weapon's CRIT rate |
Ability Runes[edit | edit source]
Ability Runes add Max HP when equipped. At Epic+ tier they also add rune-specific skill at the start of the run.
Name | Type | Base | Normal | Fine | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|---|
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Ability | Max HP +80 | Circle DMG +5 | Circle DMG +10 | Max HP +200 | Start with 2 weak circling orbs | Start with 2 strong circling orbs | Start with 4 strong circling orbs |
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Ability | Max HP +80 | Circle DMG +5 | Circle DMG +10 | Max HP +200 | Start with Ring of Agony. Monsters within the ring take 20% more DMG | Ring of Agony deals DMG to enemies | Ring of Agony becomes Ring of Lightening |
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Ability | Max HP +80 | Strike DMG +5 | Strike DMG +10 | Max HP +200 | Initial Ability:Summon 1 Strike sword every 3s | Sword of Time's strike sword summoning is reduced to 1.5s | Sword of Time has a 50% chance to summon double Strike swords |
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Ability | Max HP +80 | Strike DMG +5 | Strike DMG +10 | Max HP +200 | Start with a Strike Potion | Trigger Strike upon absorbing a potion | Strike Potion has a 50% chance to summon double Strike Swords |
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Ability | Max HP +80 | Sprite DMG +5 | Sprite DMG +10 | Max HP +200 | Start with aa Melee Sprite | Melee Sprite DMG increases by 50% | Melee Sprite ATK SPD increases by 50% |
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Ability | Max HP +80 | Sprite DMG +5 | Sprite DMG +10 | Max HP +200 | Start with a Healing Sprite, restores a small amount of HP for character when it attacks | Healing Sprite ATK increases by 50% | Healing Sprite ATK SPD increases by 50% |
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Ability | Max HP +80 | Main Weapon DMG +5 | Main Weapon DMG +10 | Max HP +200 | Initial Ability: Every 7 shots trigger an AoE Arrow Rain | Main weapon ATK SPD increases by 15% | Main weapon ATK SPD increases by 30% |
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Ability | Max HP +80 | Meteor DMG +5 | Meteor DMG +10 | Max HP +200 | Initial Ability: Summon 1 Meteor every 10s | Star of Time's Meteor summoning time reduced to 5s | Star of Time has a 50% chance to summon double Meteors |
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Ability | Max HP +80 | Meteor DMG +5 | Meteor DMG +5 | Max HP +200 | Initial Ability: Upon taking DMG, summon 3 Meteors to randomly bombard the field | Recover a small amount of HP when a Meteor hits | Upon taking DMG, summon 7 Meteors to randomly bombard the field |
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Ability | Max HP +80 | Poison DMG +10 | Fire DMG +10 | Max HP +200 | Initial Ability: Ignite a random monster every 2s | Initial Ability: Poison a random monster every 2s | Flame-Poison touch cooldown shortened to 1.5s |
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Ability | Max HP +80 | Ice DMG +5 | Lightning DMG +10 | Max HP +200 | Lightning strikes have a chance to cause paralysis | Freezing deepens enemy injuries by 30% | Lightning strike DMG to frozen monsters increases by 30% |
Rune Base Stats[edit | edit source]
These are the base stat for each Rune once upgraded
Normal | Fine | Rare | Epic | Epic+1 | Epic+2 | Legendary | Legendary+1 | Legendary+2 | Legendary+3 | Mythic | ||
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Enhancement Rune | ATK PWR +20 | ATK PWR +40 | ATK PWR +60 | ATK PWR +80 | ATK PWR +120 | ATK PWR +200 | ATK PWR +400 | ATK PWR +700 | ATK PWR +950 | ATK PWR +1200 | ATK PWR +1500 | |
Ability Rune | MAX HP +80 | MAX HP +160 | MAX HP +240 | MAX HP +320 | MAX HP +480 | MAX HP +800 | MAX HP +1600 | MAX HP +2800 | MAX HP +3800 | MAX HP +4800 | MAX HP +6000 | |
Blessing Rune | N/A | N/A | ATK PWR +36 & MAX HP +144 | ATK PWR +48 & MAX HP +192 | ATK PWR +72 & MAX HP +288 | ATK PWR +86 & MAX HP +384 | ATK PWR +240 & MAX HP +960 | ATK PWR +420 & MAX HP +1680 | ATK PWR +570 & MAX HP +2280 | ATK PWR +720 & MAX HP +2880 | ATK +900 & MAX HP +3600 | |
Etched Rune | N/A | N/A | ATK PWR + 180 & MAX HP 720 | ATK PWR +240 & MAX HP +960 | ATK PWR +360 & MAX HP +1440 | ATK PWR +600 & MAX HP +2400 | ATK PWR +1200 & MAX HP +4800 | ATK PWR +2100 & MAX HP +8400 | ATK PWR +2850 & MAX HP +11400 | ATK PWR +3600 & MAX HP +14400 | ATK PWR +4500 & MAX HP +18000 |
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