Guide:Skills Tier List
This Archero 2 skills guide will help to pick the right Skills on your journey. Since game has a lot of RNG factor consider it a priority list and make sure to adapt it to your current build. This guide will first showcase some of the best skills in the game that you can never go wrong with. Further down you can find skill tier lists for specific builds that are also part of the Archero 2 Guides series, where you can find the rest of the guides on the game.
You also might want to read Ultimate Beginners Guide to check out the game basics if you aren't familiar with it.
Beginners Skills Tier List[edit source]
Most of this tier list is for the newer players to get an idea of which skills are generally good. Each player will have their own progression speed and different Gear and
Runes that might alter the skill priorities slightly. Make Sure to equip proper runes and Equipment sets which can be found in Archero 2 Guides to get most benefit from the
Skills that you pick.
Tier | Skill | Description |
---|---|---|
S | ![]() |
Your projectiles gain the ability to track enemies, dealing 0.9x initial damage. This is the #1 skill for ranged builds, such as Oracle Build. It works well with arrows (though requiring range), but is perfect with Beam weapons or the ![]() ![]() ![]() |
S | ![]() |
Multishot adds +1 projectile to your attacks. Each additional projectile deals 1x initial damage, and your Attack Power increases by 1.3x. Your attack speed is reduced by 0.8x. Faster Combo growth, more elemental hits and overall more projectiles is always good. |
A | ![]() |
Upon activation, charge up to release a powerful penetrating laser that deals 0.7x initial damage per hit and strikes 4 times per shot. Your attack speed is reduced by 0.8x. Very powerful for non-beam weapons, turning projectiles into beams, can be good with beam weapons as well, since it adds a lot of DMG. Perfect when paired with some ATK Speed upgrades, ![]() |
A | ![]() |
Gain a significant increase to your attack speed and movement speed, boosting your Attack Speed by 1.35x and Movement Speed by 1.35x. More ATK SPD = More DPS. |
A | ![]() |
Increases damage dealt to bosses by 1.2x. You are fully healed before boss battles. Obviously useless if you don't face bosses, like some ![]() |
A | ![]() |
Increases your Max HP by 1.4x, your Attack Speed by 1.15x, and your Attack Power by 1.15x. Great bonuses for DPS and a bit of Survivability. |
A | ![]() |
On hit, Blaze deals 50% initial damage and burns the target for 10 damage ticks per second for 3 seconds. This drastically increases burn damage, making it one of the best damage sources in the game, especially when combined with multiple elemental fire sources to melt enemies quickly. |
A | ![]() |
Upon death, you revive once with full HP, restoring 100% of your HP. Really convenient for high end stages where you can be killed easily and for careless players who get hit often. Also can be a good way to cheese some tough bosses with decent luck, good DPS and revives. |
A | ![]() |
Increases your Movement Speed, decreases your Size, and grants a chance of dodging incoming attacks. Dodge can help you to avoid being oneshotted, which is a nice bonus on the tougher stages. Smaller hitbox is good for players who are good with controls to make evading enemy projectiles easier. |
A | ![]() |
When activated, your Lightning effects are greatly enhanced, leading to 50% more Bolt damage and enhanced lightning chains. This drastically increases bolt damage, making it one of the best crowd control sources in the game, especially when combined with multiple elemental bolt sources to melt enemies quickly. |
B | ![]() |
Your weapon detaches and will automatically attack enemies. However, your own Attack Power is reduced by 0.7x, and your Attack Speed is greatly reduced. This is a debatable option as it lowers your ATK and ATK Speed, but it excels in encounters requiring high mobility. It is highly effective for a Circle Build and with charged attacks like ![]() ![]() ![]() ![]() |
B | ![]() |
Receive 4 powerful neutral, non-elemental balls that circle your character. Each orb deals 1.25x initial damage per hit, and there are now 4 circles instead of 2. Adds decent Damage Bonus for Circle Build, but not so useful for other builds. |
B | ![]() |
Your projectiles gain a chance to sprout wings and deal 2x damage to monsters. This offers a reliable source of extra DPS. |
B | ![]() |
Gain a significant increase to your attack power, boosting your Attack Power by 1.3x. This provides a decent overall DPS boost. |
C | ![]() |
Upon activation, nearby monsters take 1.35x initial damage and become more vulnerable. The field also deals 0.5x initial damage per tick at 0.3-second intervals while targets are inside. Perfect for close-range combat and even better for Circle Builds. It is a fantastic DPS bonus even for ranged builds. |
C | ![]() |
Adds 2 projectiles that shoot diagonally from your character. Each additional projectile deals 1x initial damage. Hitting enemies with these projectiles can be tricky, but it becomes extremely powerful when combined with ![]() |
C | ![]() |
The longer you stand still, the higher your Attack Speed and Attack Power become. Gain one stack of +5% Attack Power per attack up to 9 stacks, reaching a maximum of +45% Attack Power. Being a Rare skill, it can be found quite often and can easily become a vital skill for certain runs. |
Mode specific Skills List[edit source]
As you decide on which set to stick to and progress with, you will want to get the most out of all your different gear pieces. As the different Gear and
Runes associated with your build have unique mechanics and effects they may work better with specific skills. That is what this section is for; giving you a solid idea of which skills to pick with your set in the different main modes of the game.
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Useful Pages | Currency and Items • Pull Rates • Reward Codes • Collection of game Tips • FAQ |
Guides | All Guides • Ultimate Beginners Guide |
Builds | Oracle Build |